Full notes
Full Grave Complex update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Balance
- UI and audio
With this patch, all features are now in! All that's left before full release is some tuning, optimization and bug fixing. I don't anticipate many bugs at this stage as I've spent a great deal of time hunting them down.
Weapons / Towers
Added weapon: Electrode. Mace that holds electrical charge.
Added weapon: Laser. Speaks for itself.
Added weapon: Laser.
Cooldown indicators have been added to towers to assist in the zombie assault quests.
The damage of a weapon placed on a [Tower Base] is now reflected in the tower's damage.
Several new traps and trap upgrades have been added.
Misc
Sharper graphics
Damage from constant attack weapons is now applied every frame
Mousing over / clicking on quest items now brings up the item info.
Tutorials messages have been added for Camera Rotation and Crafting
Several skills/items have been added to the rogue-lite menu.
Design Changes
TNT will now no longer call a swarm of zombies unless it is used on a vault / safe.
Each zombie has a specific damage type weakness.
Weapons can now have multiple damage types.
Severing the limb of a zombie is now chance based. The more sever damage, the higher the chance.
Quest types can no longer appear consecutively.
Quest 5 is no longer guaranteed to be a zombie assault.
Players damage resistance to towers has been doubled.
Running now occurs only after hitting shift.
Zombie health has been reduced and zombie count has been increase.
Bug Fixes
All melee weapons now have trails.
Recipes that have blue crystals in ingredients will now correctly reflect the visuals of blue crystals.
Gather particles should now only show up when it is possible to gather with the current weapon.
Known Bugs / Needs Tweaking
Zombies hearing is a little too good around buildings. I will likely tweak this so they are less likely to go after the player when they are in a separate room / building.
Sulphate can sometimes appear offset from the crevasse it is associated with.
Build UI needs to update dynamically when returning to it after learning a new recipe.
Build UI needs to update dynamically items in inventory change.
Visual of build should have max durability
Source
Changelog.gg summarizes and formats this update. How we read updates.
