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Steam News21 March 20215y ago

Achievements, Graphics, UI & Zombie Assault Update

The focus of this patch is immersion. Graphics, UI, and zombie assault missions have all been kicked up a notch and a number of interactable objects and entities have been added/replaced to make the world feel more aliv

In this update6

Full notes

Full Grave Complex update

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What changed

0 fixes9 additions5 changes7 removals
  • UI and audio
  • Gameplay
  • Events
  • Balance
addedThe focus of this patch is immersion. Graphics, UI, and zombie assault missions have all been kicked up a notch and a number of interactable objects and entities have been added/replaced to make the world feel more alive.
addedNew FeaturesAdded jeep options in the rogue-like menu.
changedNew FeaturesWatch for the illusive crystal zombie, chase him down for a reward
addedAssault MissionsAdded upgradable and very powerful charged attack that can have a very large reach
addedAssault MissionsAdded upgradable 'harden' ability, which drastically reduces damage taken for a short time
removedAssault MissionsZombies should no longer spawn during assault quests

Grave Complex changes

  • Roguehero
addedThe focus of this patch is immersion. Graphics, UI, and zombie assault missions have all been kicked up a notch and a number of interactable objects and entities have been added/replaced to make the world feel more alive.
addedAdded jeep options in the rogue-like menu.
changedWatch for the illusive crystal zombie, chase him down for a reward
addedAdded upgradable and very powerful charged attack that can have a very large reach
addedAdded upgradable 'harden' ability, which drastically reduces damage taken for a short time

The focus of this patch is immersion. Graphics, UI, and zombie assault missions have all been kicked up a notch and a number of interactable objects and entities have been added/replaced to make the world feel more alive.

New Features

  • Achievements are in and obtainable

  • Added jeep options in the rogue-like menu.

  • Watch for the illusive crystal zombie, chase him down for a reward

Assault Missions

I primarily want these missions to feel like you've gained a ridiculous amount of power and secondarily want them to require a bit of planning. With this in mind the systems have been rejigged so they are more focused on the abilities in the zombie form and less focused on follower zombies.

  • Added upgradable and very powerful charged attack that can have a very large reach

  • Added upgradable 'harden' ability, which drastically reduces damage taken for a short time

  • Zombies should no longer spawn during assault quests

  • Non-player zombies are now hostile to player even in transformed state

  • Player zombies can no longer be damaged by the player

  • Player zombies disappear after cooldown has reset

Ease Of Use

  • Various keyboard layout changes

  • Added keyless move button

  • Added belt selection system controlled via mouse wheel

  • Added info text and warning tutorial features

  • Added key/button indicators

  • Combined first and second part of Break & Enter missions for smoother progression

  • Objects can no longer be hit unless fully selected. This is not true for entities.

  • Wave based missions should end when all zombies are dead, not just when time expires

  • Most item descriptions should show where to find more of it

Polish

  • Most animations are smoother and faster

  • Revamped the UI, removed a number of items from the HUD

  • Iron 'rocks' have been removed, replaced with various iron sources (Hub caps, bikes, etc)

  • Copper 'rocks' have been removed, replaced with power poles

Zombie Mechanics

  • Zombies now spawn more regularly

  • Zombie hearing range has been drastically reduced

  • Zombies now wander around

  • Zombies now explode, rather than fall over

  • Critter and zombie wander pathing has been updated

  • The number of zombies in an area (between quests) has now been limited to encourage progression

Miscellaneous Mechanics

  • When an item breaks, it now will automatically be salvaged

  • Vault (hop over object) was added back into the game

  • Both vaulting an jumping are now preformed automatically when running into objects that support the respective action.

  • Heat vents no longer cause damage to the player or zombies

Source

Steam News / 21 March 2021

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