In this update6
Full notes
Full Grave Complex update
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What changed
- UI and audio
- Gameplay
- Events
- Balance
Grave Complex changes
- Roguehero
The focus of this patch is immersion. Graphics, UI, and zombie assault missions have all been kicked up a notch and a number of interactable objects and entities have been added/replaced to make the world feel more alive.
New Features
Achievements are in and obtainable
Added jeep options in the rogue-like menu.
Watch for the illusive crystal zombie, chase him down for a reward
Assault Missions
I primarily want these missions to feel like you've gained a ridiculous amount of power and secondarily want them to require a bit of planning. With this in mind the systems have been rejigged so they are more focused on the abilities in the zombie form and less focused on follower zombies.
Added upgradable and very powerful charged attack that can have a very large reach
Added upgradable 'harden' ability, which drastically reduces damage taken for a short time
Zombies should no longer spawn during assault quests
Non-player zombies are now hostile to player even in transformed state
Player zombies can no longer be damaged by the player
Player zombies disappear after cooldown has reset
Ease Of Use
Various keyboard layout changes
Added keyless move button
Added belt selection system controlled via mouse wheel
Added info text and warning tutorial features
Added key/button indicators
Combined first and second part of Break & Enter missions for smoother progression
Objects can no longer be hit unless fully selected. This is not true for entities.
Wave based missions should end when all zombies are dead, not just when time expires
Most item descriptions should show where to find more of it
Polish
Most animations are smoother and faster
Revamped the UI, removed a number of items from the HUD
Iron 'rocks' have been removed, replaced with various iron sources (Hub caps, bikes, etc)
Copper 'rocks' have been removed, replaced with power poles
Zombie Mechanics
Zombies now spawn more regularly
Zombie hearing range has been drastically reduced
Zombies now wander around
Zombies now explode, rather than fall over
Critter and zombie wander pathing has been updated
The number of zombies in an area (between quests) has now been limited to encourage progression
Miscellaneous Mechanics
When an item breaks, it now will automatically be salvaged
Vault (hop over object) was added back into the game
Both vaulting an jumping are now preformed automatically when running into objects that support the respective action.
Heat vents no longer cause damage to the player or zombies
Source
Changelog.gg summarizes and formats this update. How we read updates.
