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- Good Heavens!
Devlog#11 - Development News
Hello Chosen Ones, It has been 2 months since our last post and 3 months since our last update to the demo. But the good news is, the multiplayer demo is just around the corner. We had to change and iterate a lot of thi…
Announcement1 changeGameplay - Good Heavens!
Devlog#10 - Development News
Hello Chosen Ones, We are not making any update to the demo this time because multiplayer development is taking a big chunk of our time and we are trying to migrate all game systems to support multiplayer. But we still…
Event3 changesMapsGameplay - Good Heavens!
HOTFIX for the Demo v0.3.23
We just released an update addressing some issues discovered after the last release.
Announcement - Good Heavens!
Our artist playing the game
Our artist playing the game
Announcement - Good Heavens!
Devlog#9 - Demo Update v0.3.23
Hello Chosen Ones, We haven't had any updates for a while to prepare for a bit bigger one. Land of the Crescent is the biggest regional event for us and we hope this will put Good Heavens! in the radars of many players…
Event35 changesFixGameplay - Good Heavens!
Devlog#8 - Demo Update v0.3.22
Hello Chosen Ones, Last weekend we took part in a local event that's why we didn't make the update on last Friday and postponed it to today. THE EVENT GIST - Gaming Istanbul is an annual gaming show held in September ev…
Event22 changesGameplayPerformance - Good Heavens!
Devlog#7 - Demo Update v0.3.21
Hello Chosen Ones, We are currently on a mission to create a distinct visual language for Good Heavens! that would differentiate it from other games. We are making an absurd fantasy comedy game and decided to turn on th…
Store5 changesUI/audioGameplay - Good Heavens!
HOTFIX for the Demo v0.3.20
Fixed treasure room door not unlocking Fixed wall torch flames showing over player Fixed a bug breaking other monsters after killing blobs and returning to the surface
Announcement3 changesFix - Good Heavens!
Devlog#6 - Demo Update v0.3.20
Hello Chosen Ones, It was a very busy two weeks for us. Dungeons had a lot of work we couldn't anticipate. We paid the price with some overtime. We also have been part of a documentary filming for two days. Cameras and…
Event9 changesBalanceGameplay






