In this update3
Full notes
Full Good Heavens! update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Chosen Ones,
What changed
- Balance
- Gameplay
- Events
- Performance
Good Heavens! changes
It was a very busy two weeks for us. Dungeons had a lot of work we couldn't anticipate. We paid the price with some overtime. We also have been part of a documentary filming for two days. Cameras and production people were all around and we had a chance to test our acting skills. It went pretty well.
Let's talk about the things we're adding this time.
DUNGEON
There are lots of work here but not so many content. Content will follow in the upcoming weeks. Currently we only have an example dungeon with 3 new monsters and a puzzle.
We decided to keep the camera angle orthogonal in closed spaces despite using perspective camera outdoors. This is primarily done to get rid of artefacts appearing on side walls.
We created a sample layout for the dungeon, inducing some exploration and a little bit of tension with a couple of rewards in the end. There is a small monster room and a final monster room, a treasure room and a puzzle room.
We will work on new layouts with bigger or maybe smaller dungeons according to the feedback we receive.
PS: You need to start a new game to be able to discover the dungeon entrance.
DUNGEON MONSTERS
Boney
This is a simple minion for the dungeon, a melee attacker with a funny idle animation.
Blob
This is an elite monster making jump attacks. It spawns two mini blobs when it dies.
Tin Trunk
This is a powerful elite monster having a charge attack with another awesome idle animation.
LIGHTING UPDATE
We are trying to achieve a lighting system similar to our trailer video. This work has been going on for a while. We changed all the materials in the game according to our new lighting system. We had to remove the wind shader for now as it wasn't in line with the new lighting but we will have a rework on that soon.
Dungeon lights are the first pass in this new lighting system. But we will improve this to have a gameplay element. Dungeons will have some dark areas and either you will need to carry a lighting source in your hand or light a wall torch to see your surrounding.
We are still exploring the lighting for day/night cycle of the game.
PUZZLES
We introduced a logic puzzle in dungeons. There are 5 versions of this puzzle currently. This can be a little challenging as it includes a logic element and a riddle. The reward isn't huge so don't worry if you fail the puzzle. We will have other puzzles in future updates and we have advanced versions of the current puzzle if we receive a positive feedback.
That's it for now. See you on the next one.
FULL PATCH NOTES
Dungeons
Blob, Tintrunk and Boney monsters
Quest System Improvements
Dungeon Lighting & Art Improvements
Lighting
Puzzle encounter
New minimap icons
Spine shader fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
