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Steam News13 June 202622d ago

Devlog#14 - Demo Update for Steam Next Fest

Chosen Ones, gather! The time has come to reclaim the heavens from chaos. Our greatest Demo Update yet has arrived, bringing new adventures, countless improvements, fresh content, and enough fixes to make you replay the

In this update4

Full notes

Full Good Heavens! update

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What changed

0 fixes4 additions5 changes0 removals
  • Maps
  • Events
  • UI and audio
  • Gameplay
  • Balance
  • Compatibility
addedThe time has come to reclaim the heavens from chaos. Our greatest Demo Update yet has arrived, bringing new adventures, countless improvements, fresh content, and enough fixes to make you replay the demo even if you played it before. We have one of the biggest demo content out there. A 3-4 hours of gameplay is needed to come to the end of the demo and remember: this is still a small part of the main game for the Early Access version. We are confident about the content we have for the game. This demo has only a single island, single biome and we are not introducing you to space navigation yet. Yes that harbor is there for a reason.
addedCITIES & CITY BOONSGood Heavens! already features one of the largest tech tree systems in the genre, but apparently we thought players weren't making enough difficult choices. So here you go, City Boons : a new progression system that rewards each player individually for discovering, and developing cities across the world.
changedCITIES & CITY BOONSVariety is at the heart of the system. Every faction and culture combination has its own unique pool of boons, giving each city a distinct identity and different rewards to pursue. The feature is still in active development, so please excuse the rough edges of the current UI.
changedNEW WEAPONS & ABILITIESFollowing the feedback from our April Demo, we noticed that many of you wanted to dive into the Sorcery tech tree much earlier than we expected.
changedNEW WEAPONS & ABILITIESOur original design was for magical weapons to start out modestly and grow into devastating tools later in the game, where their area-of-effect damage would truly shine against larger groups of enemies. While that progression still exists, we felt the early game experience could be much more exciting.
changedNEW WEAPONS & ABILITIESSorcery weapons are now more rewarding from the very beginning. Mastering them still requires a bit of finesse. You will want to chill, shock, or burn your enemies with abilities before following up with empowered attacks that deal additional damage to afflicted targets.

Good Heavens! changes

addedThe time has come to reclaim the heavens from chaos. Our greatest Demo Update yet has arrived, bringing new adventures, countless improvements, fresh content, and enough fixes to make you replay the demo even if you played it before. We have one of the biggest demo content out there. A 3-4 hours of gameplay is needed to come to the end of the demo and remember: this is still a small part of the main game for the Early Access version. We are confident about the content we have for the game. This demo has only a single island, single biome and we are not introducing you to space navigation yet. Yes that harbor is there for a reason.
addedGood Heavens! already features one of the largest tech tree systems in the genre, but apparently we thought players weren't making enough difficult choices. So here you go, City Boons : a new progression system that rewards each player individually for discovering, and developing cities across the world.
changedVariety is at the heart of the system. Every faction and culture combination has its own unique pool of boons, giving each city a distinct identity and different rewards to pursue. The feature is still in active development, so please excuse the rough edges of the current UI.
changedFollowing the feedback from our April Demo, we noticed that many of you wanted to dive into the Sorcery tech tree much earlier than we expected.
changedOur original design was for magical weapons to start out modestly and grow into devastating tools later in the game, where their area-of-effect damage would truly shine against larger groups of enemies. While that progression still exists, we felt the early game experience could be much more exciting.

Chosen Ones, gather!

The time has come to reclaim the heavens from chaos. Our greatest Demo Update yet has arrived, bringing new adventures, countless improvements, fresh content, and enough fixes to make you replay the demo even if you played it before. We have one of the biggest demo content out there. A 3-4 hours of gameplay is needed to come to the end of the demo and remember: this is still a small part of the main game for the Early Access version. We are confident about the content we have for the game. This demo has only a single island, single biome and we are not introducing you to space navigation yet. Yes that harbor is there for a reason.

CITIES & CITY BOONS

This is the biggest addition in the current demo update.

Good Heavens! already features one of the largest tech tree systems in the genre, but apparently we thought players weren't making enough difficult choices. So here you go, City Boons: a new progression system that rewards each player individually for discovering, and developing cities across the world.

These boons can change your playstyle quite a bit. Some are so powerful that they allow you to summon allies such as a Vampire Knight to fight alongside you in battle.

Variety is at the heart of the system. Every faction and culture combination has its own unique pool of boons, giving each city a distinct identity and different rewards to pursue. The feature is still in active development, so please excuse the rough edges of the current UI.

Once you've rescued a mayor and restored a city, don't forget to check the billboard next to them to view and claim your City Boons! Steam post image

NEW WEAPONS & ABILITIES

Following the feedback from our April Demo, we noticed that many of you wanted to dive into the Sorcery tech tree much earlier than we expected.

Our original design was for magical weapons to start out modestly and grow into devastating tools later in the game, where their area-of-effect damage would truly shine against larger groups of enemies. While that progression still exists, we felt the early game experience could be much more exciting.

Sorcery weapons are now more rewarding from the very beginning. Mastering them still requires a bit of finesse. You will want to chill, shock, or burn your enemies with abilities before following up with empowered attacks that deal additional damage to afflicted targets.

We've also introduced two new armor abilities tied to the Breastplate Armor and Mage Cloth sets, giving players even more options to customize their combat style.

You can see the Mage Cloth ability (Mana Shield) and the Icebolt Staff in action in the video below: Steam post image

FAST TRAVEL OPTIONS

Now you are able to go to the desired city in the blink of an eye if you puchase the teleportation scrolls from vendors. We already had the "Wayhome Scroll" under the Exploration Tech Tree. Therefore going back and forth between your base and the city became less tedious. A waypoint option will be unlocked further in the game in later tech tiers. That feature is also under development.

SOME DISCLOSURE ABOUT THE DEMO AND THE ROADMAP

We introduced Mac Build with this update of the demo. We made some initial tests but more tests are required, especially for performance. Unfortunately we are pushing the Steam Deck support further in the development line for now. Controller support is still in a prototype state and we're expecting issues with controllers. We enabled the option to play the game with a controller, but we only recommend it if you really hate keyboard & mouse or if you want to test it out and give some feedback to us. We improved quest tracking on the map/minimap dramatically since the last demo. But it has still some way to go. You might see some icons for untracked quests and some icons might be misplaced here and there. We're working on them and we'll have an update quite soon. Steam achievements are here. Some of them are fun already but the funniest achievemens will be introduced for the Early Access version of the game in a couple of months. Your saves and achievements won't carry out to the main game. Please expect you will have to restart the game for the main game. We have been working on a procedural dungeon system that we were wishing to share with you in this update but we decided to remove it from this version of the since it felt a little raw during our internal tests. After this demo, we will focus on polishing the content for the main game. The contents of new biomes, new boss fights and new techs to be excited for. You can expect a release within 2-3 months. Stay tuned and join our Discord for more.

Source

Steam News / 13 June 2026

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