HomeGamesUpdatesPricingMethodology
Steam News29 August 20241y ago

Devlog#7 - Demo Update v0.3.21

Hello Chosen Ones, We are currently on a mission to create a distinct visual language for Good Heavens! that would differentiate it from other games.

Full notes

Full Good Heavens! update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Chosen Ones,

What changed

0 fixes5 additions2 changes0 removals
  • UI and audio
  • Gameplay
changedWe are currently on a mission to create a distinct visual language for Good Heavens! that would differentiate it from other games. We are making an absurd fantasy comedy game and decided to turn on the absurdism a little.
addedOTHER CHANGESWe've added new recipes for character customizations (probably will be included in character customization UI later on)
addedOTHER CHANGESWe worked on a new lighting system for a while now. We didn't add new lights to the game but most of the materials in the game has been changed for upcoming light.
changedOTHER CHANGESWe are making improvements on the quest system of the game and soon we will have a big change in the tutorial reflecting these changes.
addedOTHER CHANGESWe've added breakable items to the game. Now some objects in the dungeons are breakable but they don't drop items yet, we will add some random items to these breakable items.
addedOTHER CHANGESWe've changed the way items are pulled (magnet) to the player. Also, we've added some sounds for objects coming to the inventory.

Good Heavens! changes

changedWe are currently on a mission to create a distinct visual language for Good Heavens! that would differentiate it from other games. We are making an absurd fantasy comedy game and decided to turn on the absurdism a little.
addedWe've added new recipes for character customizations (probably will be included in character customization UI later on)
addedWe worked on a new lighting system for a while now. We didn't add new lights to the game but most of the materials in the game has been changed for upcoming light.
changedWe are making improvements on the quest system of the game and soon we will have a big change in the tutorial reflecting these changes.
addedWe've added breakable items to the game. Now some objects in the dungeons are breakable but they don't drop items yet, we will add some random items to these breakable items.

We are currently on a mission to create a distinct visual language for Good Heavens! that would differentiate it from other games. We are making an absurd fantasy comedy game and decided to turn on the absurdism a little.

Most changes in this updates are visual and the rest is some background work.

ANIMALS

They are now weirder, more colorful and prouder.

We started to think of them as the night time versions of creatures but we liked them so much and wanted to change the default versions to this. Later on we might come up with some other night versions or not.

OTHER CHANGES

We've added new recipes for character customizations (probably will be included in character customization UI later on)

We worked on a new lighting system for a while now. We didn't add new lights to the game but most of the materials in the game has been changed for upcoming light.

We are making improvements on the quest system of the game and soon we will have a big change in the tutorial reflecting these changes.

We've added breakable items to the game. Now some objects in the dungeons are breakable but they don't drop items yet, we will add some random items to these breakable items.

We've changed the way items are pulled (magnet) to the player. Also, we've added some sounds for objects coming to the inventory.

Another major work has been done on the multiplayer side of the game. We are optimizing the A* pathfinding project for our needs while remaining true to the way the algorithm works.

FULL PATCH NOTES

    • Wind shader update

    • Animal changes

    • New recipes

    • update skeleton pose on item equip/unequip

    • Update get object from pool

    • Quest system improvements

    • material fixes

    • add breakable items, replace dungeon sceneries

    • Puzzle button animation

    • add item and craftable icons by

    • Main Menu UI fix

    • New item magnet animation

Source

Steam News / 29 August 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.