Full notes
Full Good Heavens! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Store
- Balance
- Fixes
- Gameplay
- Server
Good Heavens! changes
RENDERING PIPELINE UPDATE
We moved to version 0.6 because of the big changes in the rendering pipeline of the game. This change improved the visual quality of the game slightly (less blurs while moving, improved lighting in some areas) but it increased game performance significantly by reducing the load on GPU especially on lower-end devices. There was an ongoing effort on our side to improve the performance of the game starting before the release of the demo. We combined that update with a regular hotfix for the demo. We’ve also added new VFX to building, farming and watering in this update
FIXES
Fixed a bug where clients could purchase more goods than they could pay for, resulting in negative money amounts
Added clarifications to situations where a purchase isn't possible
Improved accuracy of wands in close range
Fixed a bug where clients would be stuck if disconnected while having an open menu
Fixed slingshot or bow secondary attacks not working as intended
Handled bugs in points of interest spawning in loaded game
Fixed the name display of procedurally placed settlements
Updated various quests requirement displays
Fixed the disconnection issue during settlement level up
Fixed host player not loading last saved player position correctly on loaded games
Fixed various bugs in Mountain King Boss room
Fixed various bugs in shopping interface
Fixed various quest npc interaction related bugs
Stopped stamina regeneration while charging a ranged weapon
Fixed Color palette in Character Maker Screen not closing when clicked outside
Fixed input registry for Color palette in Character Maker Screen
Added “no friends” text when there is no game to join
Hid interaction indicator in build mode
Updated the tech tree UI so that the first available tech tree node to be selected when the menu is opened
Added a mask to head attachments so that the player no longer becomes bald after wearing hats We've gathered lots of good feedback on our Discord and there is a chance to discuss the overall gameplay. If you are looking forward to improve the game by leaving your feedback and comments, jump in.
Source
Changelog.gg summarizes and formats this update. How we read updates.
