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Steam News9 December 20241y ago

Devlog#10 - Development News

Hello Chosen Ones, We are not making any update to the demo this time because multiplayer development is taking a big chunk of our time and we are trying to migrate all game systems to support multiplayer.

Full notes

Full Good Heavens! update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Chosen Ones,

What changed

0 fixes1 addition2 changes0 removals
  • Events
  • Maps
  • Gameplay
changedMOUNTAIN KINGThis character was a challenge for us in terms of Spine-Unity integration, fake 3d look and some conditional attack animations using inverse kinematics. But it was fun to develop and hopefully it will be a fun challenge to beat him in the game.
addedCITIES and PROFESSIONSWe are expanding the content of the game by adding new vendor/questgiver NPCs to cities. Each biome can hold one of the two factions available in that biome (Such as vampires and werewolves for the starting biomes) and each of these factions can develop cities belonging to 3 cultures. We have love, war and the scholar culture available in the first two biomes of the game.
changedCITIES and PROFESSIONSNote that if you don't encounter these NPCs in the first island you start, you can still find them in other islands. And you don't need them to progress in your tech tree or in your base. They will just give you quests related to their areas and in case you already invested in those areas you will have a slight edge in moneymaking and developing these cities.

Good Heavens! changes

changedThis character was a challenge for us in terms of Spine-Unity integration, fake 3d look and some conditional attack animations using inverse kinematics. But it was fun to develop and hopefully it will be a fun challenge to beat him in the game.
addedWe are expanding the content of the game by adding new vendor/questgiver NPCs to cities. Each biome can hold one of the two factions available in that biome (Such as vampires and werewolves for the starting biomes) and each of these factions can develop cities belonging to 3 cultures. We have love, war and the scholar culture available in the first two biomes of the game.
changedNote that if you don't encounter these NPCs in the first island you start, you can still find them in other islands. And you don't need them to progress in your tech tree or in your base. They will just give you quests related to their areas and in case you already invested in those areas you will have a slight edge in moneymaking and developing these cities.

We are not making any update to the demo this time because multiplayer development is taking a big chunk of our time and we are trying to migrate all game systems to support multiplayer. But we still want to share news from our development and what to expect soon.

We will need another couple of months until the release of our multiplayer version. Yet might still make some smaller content updates until then.

MOUNTAIN KING

The second boss of the game (probably the first one you will encounter) is almost ready. All bosses have their own lairs and theme. This ones speciality is cooking and I assume he wants to use you as an ingredient for his next special dish.

This character was a challenge for us in terms of Spine-Unity integration, fake 3d look and some conditional attack animations using inverse kinematics. But it was fun to develop and hopefully it will be a fun challenge to beat him in the game.

CITIES and PROFESSIONS

We are expanding the content of the game by adding new vendor/questgiver NPCs to cities. Each biome can hold one of the two factions available in that biome (Such as vampires and werewolves for the starting biomes) and each of these factions can develop cities belonging to 3 cultures. We have love, war and the scholar culture available in the first two biomes of the game.

These cultures define which NPCs will appear when the city levels up. The NPCs serve as a vendor and a questgiver to one of the tech trees in the game. Here is the development path of the first 3 cultures

Love: 2nd level NPCS: Farmer, Tailor 3rd level NPCS: Fisher, Brewer 4th level NPCS: Shipmaker, Carpenter

War: 2nd level NPCS: Weaponsmith, Bowyer 3rd level NPCS: Alchemist, Armorsmith 4th level NPCS: Enchanter, Hunter

Scholar: 2nd level NPCS: Gatherer, Wandmaker 3rd level NPCS: Cook, Leatherer 4th level NPCS: Jewelcrafter, Strategist

Note that if you don't encounter these NPCs in the first island you start, you can still find them in other islands. And you don't need them to progress in your tech tree or in your base. They will just give you quests related to their areas and in case you already invested in those areas you will have a slight edge in moneymaking and developing these cities.

They will also serve as an alternative for buying some items in case you have difficulties finding them in the game or crafting them on your own.

MULTIPLAYER DEVELOPMENT

This has been the biggest development task of the game so far. But it's going well. We started to create initial connections between two players, update world data and player animations and let the host handle every calculations.

These characters are showing their affection to each other in this gif:

Stay well until the next update.

Source

Steam News / 9 December 2024

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