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Steam News28 February 20188y ago

Content Update 2/28/2018

The second major content release has arrived! Enjoy the second part of the campaign, new Trials and more!

Full notes

Full Golem Gates update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes7 additions9 changes2 removals
  • Gameplay
  • Store
  • Maps
  • UI and audio
  • Fixes
  • Balance
addedThe second major content release has arrived! Enjoy the second part of the campaign, new Trials and more! The conclusion of the campaign and the remainder of the single player content will release when the game exits Early Access on March 28. New Content and Features
addedAdded Book II of the campaign with 5 new missions.
addedAdded 10 new Trials.
addedAdded 3 new Glyphs - 1 unit and 2 Techs.
addedAdded alternate art/skin variants for several Glyphs.
addedAdded a new Survival map and a new 1v1 Versus map.
Sapper: Health600800Sapper: Health increased, buffSapper: Health increased from 600 to 800 and DPS5060Sapper: Health increased from 600 to 800 and DPS increased, buff

The second major content release has arrived! Enjoy the second part of the campaign, new Trials and more! The conclusion of the campaign and the remainder of the single player content will release when the game exits Early Access on March 28. New Content and Features

  • Added Book II of the campaign with 5 new missions.

  • Added 10 new Trials.

  • Added 3 new Glyphs - 1 unit and 2 Techs.

  • Added alternate art/skin variants for several Glyphs.

  • Added a new Survival map and a new 1v1 Versus map.

  • When forces are under attack that have not recently been viewed, there is now a minimap animation and voice alert.

Fixes/Enhancements

  • Improved unit pathing near team-coded force fields as well as near large buildings.

  • Improved the targeting AI for healer units and units that have conditional attack effects (e.g. Cipher)

  • Capture points that have a delayed start timer no longer count down during prematch.

  • Fixed edge cases where Teleport Trap might fail to teleport targets the correct distance.

  • Improved the post-match summary table in various game modes.

  • Fixed a bug where for some users a specific setting or two wouldn't be applied properly when the game is restarted.

  • Fixed a bug that caused bots to incorrectly evaluate damage and heal over time effects.

  • Improved bot defensive placement.

  • Bots have better awareness of chokepoints in maps.

  • Added additional strategies for defensive bots for use in longer games.

  • Improved bot logic for when to capture points that provide team buffs.

  • Fixed a bug where rarely bots wouldn't put enough units in their deck.

  • Fixed a bug where bots wouldn't consider the clear vision provided by uncontrollable units (Berserk or capturable bosses) when targeting Glyphs.

Balance Changes

  • Recall now heals the targeted squad in addition to the teleport and no longer draws an additional Glyph.

  • SapperHealth increased from 600 to 800 and DPS increased from 50 to 60.

Source

Steam News / 28 February 2018

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