Full notes
Full Golem Gates update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Compatibility
- Performance
- Fixes
- Balance
We've added support for additional languages and controller mode in addition to a host of performance and quality of life improvements. Enjoy the holidays! New Features
Added support for French, Italian, German, and Spanish.
Added full controller support.
Note: Currently Xbox button icons will be displayed regardless of the connected controller.
Added 6 new achievements.
Fixes and Improvements
Drastically improved performance on low detail settings.
Improved light and shadow quality in various levels on high detail settings.
Reduced startup time.
Reduced the size of campaign saves.
Improved text scaling, particularly at 720p and at certain nonstandard resolutions.
Improved unit pathing in cases where a stationary unit is obstructing moving units.
Improved unit behavior when many units are attacking a single enemy.
After playing or cancelling a Glyph, units that were selected previously will be reselected if they are still on screen. If the played Glyph summons units, those units will be added to the existing selection.
This behavior can be disabled in the Options menu, which will revert to leaving nothing selected after playing or cancelling a Glyph.
Reduced delay time when starting a match if other players are connected or the match type allows join in progress (Survival)
Reduced loading screen time when starting a match while connected as a client.
Improved the initial orders bots give to units when summoning them under pressure.
Fixed some edge cases where joining via the Steam overlay was not possible when it should be.
When playing with another player in a match, they should now properly appear in the recent players list.
Fixed a bug that prevented certain connection errors from being displayed correctly.
Quickmatch matchmaking is now properly cancelled if the connection to Steam is lost.
In Chapter 4, the resource node below the player starting position now starts out as owned.
In Chapter 10, the boss now has Siege.
In Chapter 15, the boss's basic attacks now deal AoE damage, the cooldown-based ability is more consistent, and the info card has been updated to be more understandable.
Source
Changelog.gg summarizes and formats this update. How we read updates.
