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Steam News16 November 20187y ago

Update Notes 11/16/2018

We've added support for additional languages and controller mode in addition to a host of performance and quality of life improvements. Enjoy the holidays!

Full notes

Full Golem Gates update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes5 additions14 changes0 removals
  • UI and audio
  • Gameplay
  • Compatibility
  • Performance
  • Fixes
  • Balance
addedWe've added support for additional languages and controller mode in addition to a host of performance and quality of life improvements. Enjoy the holidays! New Features
addedAdded support for French, Italian, German, and Spanish.
addedAdded full controller support. Note: Currently Xbox button icons will be displayed regardless of the connected controller.
addedAdded 6 new achievements.
changedFixes and Improvements
changedDrastically improved performance on low detail settings.

We've added support for additional languages and controller mode in addition to a host of performance and quality of life improvements. Enjoy the holidays! New Features

  • Added support for French, Italian, German, and Spanish.

  • Added full controller support.

    • Note: Currently Xbox button icons will be displayed regardless of the connected controller.

  • Added 6 new achievements.

Fixes and Improvements

  • Drastically improved performance on low detail settings.

  • Improved light and shadow quality in various levels on high detail settings.

  • Reduced startup time.

  • Reduced the size of campaign saves.

  • Improved text scaling, particularly at 720p and at certain nonstandard resolutions.

  • Improved unit pathing in cases where a stationary unit is obstructing moving units.

  • Improved unit behavior when many units are attacking a single enemy.

  • After playing or cancelling a Glyph, units that were selected previously will be reselected if they are still on screen. If the played Glyph summons units, those units will be added to the existing selection.

    • This behavior can be disabled in the Options menu, which will revert to leaving nothing selected after playing or cancelling a Glyph.

  • Reduced delay time when starting a match if other players are connected or the match type allows join in progress (Survival)

  • Reduced loading screen time when starting a match while connected as a client.

  • Improved the initial orders bots give to units when summoning them under pressure.

  • Fixed some edge cases where joining via the Steam overlay was not possible when it should be.

  • When playing with another player in a match, they should now properly appear in the recent players list.

  • Fixed a bug that prevented certain connection errors from being displayed correctly.

  • Quickmatch matchmaking is now properly cancelled if the connection to Steam is lost.

  • In Chapter 4, the resource node below the player starting position now starts out as owned.

  • In Chapter 10, the boss now has Siege.

  • In Chapter 15, the boss's basic attacks now deal AoE damage, the cooldown-based ability is more consistent, and the info card has been updated to be more understandable.

Source

Steam News / 16 November 2018

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