Full notes
Full Golem Gates update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- UI and audio
- Balance
In Survival on Normal or Hard difficulty, certain enemy structures may now appear
Structures are more likely on Hard difficulty or when playing in co-op
On Hard, structures will also be placed in more advantageous positions for the enemy
Improved performance in Campaign Chapter 7 and Chapter 9
Fixed some objectives displaying the wrong number of controlled points in certain cases
Fixed an issue that caused Chapter 5 to be more difficult than intended
Fixed an issue that caused some dialogue lines in Chapter 15 to not be translated when playing in languages other than English
In controller mode, fixed damage/buff/debuff Glyphs not automatically hovering a valid target if the player has insufficient Energy
Increased range of the shifted (fast) camera speed option
Added a tutorial message when creating a public Survival match clarifying that join-in-progress is supported for that mode
When returning from a public match, the match type will no longer reset to private
In controller mode, on the campaign/trials screens, pressing the right analog stick button will now open a quick deck selection list
Fixed an issue that could sometimes prevent unit or building previews from displaying in the background of the Forge
Fixed the Creeping Battlement’s firing audio being heard at full volume regardless of camera location
Source
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