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Steam News1 July 20197y ago

Update Notes 7/1/2019

In Survival on Normal or Hard difficulty, certain enemy structures may now appear Structures are more likely on Hard difficulty or when playing in co-op On Hard, structures will also be placed in more advantageous posit

Full notes

Full Golem Gates update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes2 additions3 changes1 removal
  • Gameplay
  • Performance
  • Fixes
  • UI and audio
  • Balance
addedIn Survival on Normal or Hard difficulty, certain enemy structures may now appear Structures are more likely on Hard difficulty or when playing in co-op On Hard, structures will also be placed in more advantageous positions for the enemy
changedImproved performance in Campaign Chapter 7 and Chapter 9
fixedFixed some objectives displaying the wrong number of controlled points in certain cases
fixedFixed an issue that caused Chapter 5 to be more difficult than intended
fixedFixed an issue that caused some dialogue lines in Chapter 15 to not be translated when playing in languages other than English
fixedIn controller mode, fixed damage/buff/debuff Glyphs not automatically hovering a valid target if the player has insufficient Energy
  • In Survival on Normal or Hard difficulty, certain enemy structures may now appear

    • Structures are more likely on Hard difficulty or when playing in co-op

    • On Hard, structures will also be placed in more advantageous positions for the enemy

  • Improved performance in Campaign Chapter 7 and Chapter 9

  • Fixed some objectives displaying the wrong number of controlled points in certain cases

  • Fixed an issue that caused Chapter 5 to be more difficult than intended

  • Fixed an issue that caused some dialogue lines in Chapter 15 to not be translated when playing in languages other than English

  • In controller mode, fixed damage/buff/debuff Glyphs not automatically hovering a valid target if the player has insufficient Energy

  • Increased range of the shifted (fast) camera speed option

  • Added a tutorial message when creating a public Survival match clarifying that join-in-progress is supported for that mode

  • When returning from a public match, the match type will no longer reset to private

  • In controller mode, on the campaign/trials screens, pressing the right analog stick button will now open a quick deck selection list

  • Fixed an issue that could sometimes prevent unit or building previews from displaying in the background of the Forge

  • Fixed the Creeping Battlement’s firing audio being heard at full volume regardless of camera location

Source

Steam News / 1 July 2019

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