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Steam News22 August 20223y ago

v1.9 - Goblins Attack! - now live

Thanks to all who joined the v1.9 beta. It's now fully live. v1.9 introduces an explosive new branch plus many new spells and abilities. A huge number of small tweaks and improvements have been included. v1.

In this update3

Full notes

Full Golden Krone Hotel update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes26 additions15 changes1 removal
  • Compatibility
  • Gameplay
  • UI and audio
  • Balance
changedThanks to all who joined the v1.9 beta. It's now fully live.
addedv1.9 introduces an explosive new branch plus many new spells and abilities. A huge number of small tweaks and improvements have been included.
addedv1.9 summary:New branch GREAT HALL: tons of goblins and explosions
addedv1.9 summary:Three new spells: VORTEX, FETTER, and QUILLS
addedv1.9 summary:Six new abilities: AURA, SHRED, WRING, GUZZLE, ASSASSINATE, and FRENZY
changedv1.9 summary:Improvements to BLINK, TEMPEST, WARD, LEVITATE, and BLAST

Golden Krone Hotel changes

changedThanks to all who joined the v1.9 beta. It's now fully live.
addedv1.9 introduces an explosive new branch plus many new spells and abilities. A huge number of small tweaks and improvements have been included.
addedNew branch GREAT HALL: tons of goblins and explosions
addedThree new spells: VORTEX, FETTER, and QUILLS
addedSix new abilities: AURA, SHRED, WRING, GUZZLE, ASSASSINATE, and FRENZY

Thanks to all who joined the v1.9 beta. It's now fully live.

v1.9 introduces an explosive new branch plus many new spells and abilities. A huge number of small tweaks and improvements have been included.

v1.9 summary:

  • New branch GREAT HALL: tons of goblins and explosions

  • Three new spells: VORTEX, FETTER, and QUILLS

  • Six new abilities: AURA, SHRED, WRING, GUZZLE, ASSASSINATE, and FRENZY

  • Abilities now take 0 turns and can be chosen out of 3 options

  • Changes to Officer, Apothecary, Assassin, Commander, and Challenger disguises

  • UMBRA has been properly nerfed

  • Improvements to BLINK, TEMPEST, WARD, LEVITATE, and BLAST

  • Options menu reworked. Custom input delay option added to fix numerous control issues.

  • Tons of bug fixes, gameplay tweaks, and UI improvements

  • Noise system revisited and now shown on UI

  • Secrets?!?

Full changelog:

New Content

  • New branch GREAT HALL: tons of goblins and explosions

  • New monster Goblin Hurler: throws bomb

  • New monster Balaur Hatchling: an early game version of the Balaur but this one is completely blind.

  • New spell VORTEX: pulls monsters in and around you and damages flying/floating monsters

  • New spell FETTER: binds a monster in magical chains that cause levitation and prevent movement

  • New spell QUILLS: gives you a magical shield based on your missing health that reflects melee attack damage

  • Vampire abilities now take 0 turns and can be chosen out of 3 options just like spells

  • New ability AURA: a rapidly shrinking aura of immunity that can be used to shield yourself or allies

  • New ability SHRED: damages monsters near you and adds Bleeding

  • New ability WRING: causes non-bleeders to become bleeders

  • New ability GUZZLE: collects all nearby blood

  • New ability ASSASSINATE: teleport next to the closest enemy and give them stunned and vulnerable statuses for 1 turn

  • New ability FRENZY: sets your HP to 1 and gives you a quills shield equal to your missing health

  • New Legendary Grimoire that gives more spell options or more mana

  • New MALLEABLE MODE. All spells, abilities, stat upgrades, etc. are chosen for you.

  • Added 4 new entrances to the hotel

  • New item Hunter's Lens: improves your critical hit chances

Graphics changes

  • The explosion animation has been redrawn to look a lot better

  • Chests now explode their items onto the surrounding tiles instead of just being a menu

  • One turn illumination from spells now draws instantly

  • Bats added to the title screen

  • Added fadeouts to a few spell animations like FIRESTORM

  • Primers have been colored blue to more clearly distinguish them from grimoires

  • Now drawing blood behind torches... it looked really weird before

  • New chair obstacle with 4 direction sprites

  • Camera zooms in when talking to friendlies

Gameplay & UI

  • Noise is now displayed on the main UI. Many actions that were missing noise now have them and the system has been rebalanced.

  • Commander now starts with AURA, Assassin with FADE, and Alchemist with WRING

  • Apothecary given another extra poison resist level

  • Officer now gets a full HP/MP heal on level up

  • Challenger now starts with an ability when starting as vampire

  • Significantly buffed weekly challenge archenemies (they were real pushovers before)

  • Raised the chance for Challenger to start as vampire to 50:50

  • UMBRA has been nerfed. It should still be a great spell but not so good it trivializes the game.

  • UMBRA minions are sped up but weaker, so you don't have to wait on them so much.

  • No more UMBRA healing on Revenant

  • Hotel stairs can now collapse. Collapsed stairs require an extra turn to climb.

  • Allied vampires no longer steal your blood unless they need it

Source

Steam News / 22 August 2022

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