In this update3
Full notes
Full Golden Krone Hotel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Balance
Golden Krone Hotel changes
Thanks to all who joined the v1.9 beta. It's now fully live.
v1.9 introduces an explosive new branch plus many new spells and abilities. A huge number of small tweaks and improvements have been included.
v1.9 summary:
New branch GREAT HALL: tons of goblins and explosions
Three new spells: VORTEX, FETTER, and QUILLS
Six new abilities: AURA, SHRED, WRING, GUZZLE, ASSASSINATE, and FRENZY
Abilities now take 0 turns and can be chosen out of 3 options
Changes to Officer, Apothecary, Assassin, Commander, and Challenger disguises
UMBRA has been properly nerfed
Improvements to BLINK, TEMPEST, WARD, LEVITATE, and BLAST
Options menu reworked. Custom input delay option added to fix numerous control issues.
Tons of bug fixes, gameplay tweaks, and UI improvements
Noise system revisited and now shown on UI
Secrets?!?
Full changelog:
New Content
New branch GREAT HALL: tons of goblins and explosions
New monster Goblin Hurler: throws bomb
New monster Balaur Hatchling: an early game version of the Balaur but this one is completely blind.
New spell VORTEX: pulls monsters in and around you and damages flying/floating monsters
New spell FETTER: binds a monster in magical chains that cause levitation and prevent movement
New spell QUILLS: gives you a magical shield based on your missing health that reflects melee attack damage
Vampire abilities now take 0 turns and can be chosen out of 3 options just like spells
New ability AURA: a rapidly shrinking aura of immunity that can be used to shield yourself or allies
New ability SHRED: damages monsters near you and adds Bleeding
New ability WRING: causes non-bleeders to become bleeders
New ability GUZZLE: collects all nearby blood
New ability ASSASSINATE: teleport next to the closest enemy and give them stunned and vulnerable statuses for 1 turn
New ability FRENZY: sets your HP to 1 and gives you a quills shield equal to your missing health
New Legendary Grimoire that gives more spell options or more mana
New MALLEABLE MODE. All spells, abilities, stat upgrades, etc. are chosen for you.
Added 4 new entrances to the hotel
New item Hunter's Lens: improves your critical hit chances
Graphics changes
The explosion animation has been redrawn to look a lot better
Chests now explode their items onto the surrounding tiles instead of just being a menu
One turn illumination from spells now draws instantly
Bats added to the title screen
Added fadeouts to a few spell animations like FIRESTORM
Primers have been colored blue to more clearly distinguish them from grimoires
Now drawing blood behind torches... it looked really weird before
New chair obstacle with 4 direction sprites
Camera zooms in when talking to friendlies
Gameplay & UI
Noise is now displayed on the main UI. Many actions that were missing noise now have them and the system has been rebalanced.
Commander now starts with AURA, Assassin with FADE, and Alchemist with WRING
Apothecary given another extra poison resist level
Officer now gets a full HP/MP heal on level up
Challenger now starts with an ability when starting as vampire
Significantly buffed weekly challenge archenemies (they were real pushovers before)
Raised the chance for Challenger to start as vampire to 50:50
UMBRA has been nerfed. It should still be a great spell but not so good it trivializes the game.
UMBRA minions are sped up but weaker, so you don't have to wait on them so much.
No more UMBRA healing on Revenant
Hotel stairs can now collapse. Collapsed stairs require an extra turn to climb.
Allied vampires no longer steal your blood unless they need it
Source
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