Full notes
Full Golden Krone Hotel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
- Maps
- Performance
- Fixes
Golden Krone Hotel changes
This update fixes several bugs and balance issues introduced in v1.10 as well as fixing the lag when encountering lots of monsters/obstacles (pretty noticeable sometimes on Steam Deck).
One big UI issue was the lack of potion tooltips when playing on controller or Steam Deck. All menus with potions now show the full potion tooltip. So with these two improvements to Steam Deck playability, I can say without reservation it's a damn great experience on that platform.
One other neat feature: you can mark Hawker items to buy later.
Gameplay changes:
New monster: Skeleton Archers
Added the ability to mark Hawker items to buy later. These are highlighted on the Hawker menu and the Hotel Map.
Removed intelligence bonuses from TOUCH and EXECUTE and lowered the thresholds slightly on the latter to: 20/40/60/80
Lowered VORTEX damage, since it was arguably the most efficient spell in the game
Added spike rooms into map generation
The chance of finding swords and revolvers has been increased, since these particular items are so important but armor items are mostly interchangeable.
Now preventing levitation with Big, but allowing it Statue Form.
Slightly lowered the speed of the Spiridus
Reduced the spawn rate of Iron Maidens
Other:
Fixed the performance issues related to too many monsters by caching monster sprites. This can be disabled in Options if it causes any problems, but it should resolve performance problems on Steam Deck.
Fixed a bug where hovering a particular icon showed the real identity of a potion. Yikes!
Fixed an issue with Options on Steam Deck where using the cursor didn't actually change options
Now preventing transmutation to the same potion
Now grouping Primer menu by bundles
Fixed an erroneous log message when using BLAST and hitting no targets
Added some achievements related to SECRETS
Fixed an issue where template rooms that should have items sometimes did not
Fixed a display issue when Officer leveled up and full healed
Fixed a bug related to fighting Fane but leaving to go somewhere else
Apparently seeds were completely broken (such that map generation would diverge immediately after the first room) since the last update. This should be fixed
The streak counter on Despair mode now runs negative. Sorry.
Fixed an issue with allies not fighting mimics
Fixed a bug where you wouldn't stop resting when being attacked by mimics
Fixed a minor issue where the player is less than 1 hp from full and full hp is displayed, but books are not read yet.
Fixed a map generation connector issue (you might have seen areas blocked off strangely)
Fixed some issues with monsters pursuing you due to visibility or noise
Added option to Morgue to toggle sorting between Score and Date and defaulting to the latter so that your newest entries are at the top
Fixed a bug with chairs spawning in walls
Added icon to Floor 10 in Hotel Map showing the GOLDEN KRONE
Unexplored floors are now highlighted differently than explored ones on the Hotel Map
Changing status description for multiple stacks to say "Status+2" instead of "Status-2", which was confusing.
Fixed "NaN" hit chance descriptions when deluded
Removed Vortex Solomonari from the Rafters
Adding current version to Options and Morgue files
Fixed a "double level up" issue which actually turned out to be a missed stat increase from an earlier level up
The Ring Acquired menu now closes on the press of any button
Fixed a bug with diagonal buttons on the Hotel Map closing the menu
Fixed a save/load bug where the levers in the Dungeon no longer appeared
Added
Source
Changelog.gg summarizes and formats this update. How we read updates.
