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Steam News21 December 20223y ago

v1.10 - The Princess Is in Another Castle!

This update includes full Steam Deck support including achievements, solid controls, and controller rumble. Golden Krone Hotel already played well on controller and it's now a great fit for Steam Deck.

In this update2

Full notes

Full Golden Krone Hotel update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes17 additions5 changes1 removal
  • Gameplay
  • Balance
  • Maps
  • Events
  • UI and audio
addedA new branch, 3 new spells, and 5 new monsters have also been added.
changedSignificant changes were made to the game's overall strategy, which now makes it easier to plan out your run but trickier to kill later bosses (which previously felt a bit too easy). Read on for even more...
addedMajor changes:New branch DUNGEON: Dodge spikes while facing a new human boss. This is a random swap out for Library.
addedMajor changes:5 new monsters including...
addedMajor changes:Jester: a new vampire that jumps in a knight's move and attacks with poison knives causing Hysteria
addedMajor changes:Champion: a new mid level human with a charge attack

Golden Krone Hotel changes

addedA new branch, 3 new spells, and 5 new monsters have also been added.
changedSignificant changes were made to the game's overall strategy, which now makes it easier to plan out your run but trickier to kill later bosses (which previously felt a bit too easy). Read on for even more...
addedNew branch DUNGEON: Dodge spikes while facing a new human boss. This is a random swap out for Library.
added5 new monsters including...
addedJester: a new vampire that jumps in a knight's move and attacks with poison knives causing Hysteria

This update includes full Steam Deck support including achievements, solid controls, and controller rumble. Golden Krone Hotel already played well on controller and it's now a great fit for Steam Deck. The only known issue: there's occasional lag in some areas with a lot of monsters or animated tiles; I hope to address this in the future.

A new branch, 3 new spells, and 5 new monsters have also been added.

Significant changes were made to the game's overall strategy, which now makes it easier to plan out your run but trickier to kill later bosses (which previously felt a bit too easy). Read on for even more...

If you're keeping track, this is the 5th major update since I claimed I wouldn't update the game again. Woops.

Major changes:

  • Steam deck support

  • Controller rumble

  • New branch DUNGEONDodge spikes while facing a new human boss. This is a random swap out for Library.
  • 5 new monsters including...

  • Jestera new vampire that jumps in a knight's move and attacks with poison knives causing Hysteria
  • Bishop: a high level vampire that has a large area charged attack

  • Floating Eye: another monster that can cast GAZE, but only if its eyelid is open

  • Championa new mid level human with a charge attack
  • Vortex Solomonar: a Solomonar variant that casts VORTEX

  • New spell TOUCH: a single use spell that deals 50% of a monster's HP and heals your HP/MP for that amount

  • New spell EXECUTE: kills an enemy below 30/50/70/90% HP (based on spell level)

  • New spell HONE: grants stacking Clever bonuses

  • The Hotel Map now shows the ring contained in each floor you've discovered

  • Hotel bosses now get bonus stats for every ring you've acquired (5% health, 2 strength, 1 intelligence)

  • Some of the harder bosses have been made easier, initially, to compensate for ring bonus stats

  • New item: Hotel Map, which populates the location of all floors and rings on your Hotel Map menu

  • Clarity has been added to monster descriptions, particularly around hit chances. Hit chances are also shown when you miss an attack. Thanks to redxaxder for some calculus wizardry on this!

  • There's now support for win streak tracking in the Disguise menu (optional), morgue files, and leaderboards

  • Added some holiday event art and added an option for it (you might have to manually enable it if you're interested)

Other changes:

  • Added juice to Level Up and ring menus

  • Some crates now have gold in them. They have a different sprite to indicate this, so while there's now incentive to destroy some obstacles (we know you love to do it) you don't have to waste your time when there's no reward

  • Overall gold generation has been cut down dramatically.

  • Gold drops are now based on monster XP level rather than a weird calculation based on floor number

  • Right click now closes menus

  • You can now examine tooltips using keyboard/controller

  • Added Examine controls on disguise menu

  • Added Examine button to main UI

  • Abilities are now listed on monster descriptions

  • Vague threat levels removed from monster descriptions

  • Monsters now try to avoid damaging tiles when wandering

  • Player accuracy raised by a single point, making it overall easier to hit things

  • It's also now very slightly easier to hit things with revolver

  • Added option to "relock" all unlocks

  • Full potion menu now accessible from Quick Potions menu by hitting the same key

  • Out of depth monster generation has been tweaked, hope you brought

Source

Steam News / 21 December 2022

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