Full notes
Full Golden Krone Hotel update
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What changed
- Fixes
- Balance
- Performance
- Gameplay
- Maps
Golden Krone Hotel changes
This is a followup to the last announcement that v1.9 is live on the experimental branch.
Here are a few fixes and tweaks to that:
Major
Fixed a locking issue when selecting demon blood abilities after a save/load
Chests now explode their items onto the surrounding tiles instead of just being a menu
Greatly improved QUILLS damage
Removed the slow moving camera system completely due to performance concerns
Made several early game monsters have slightly less dexterity (easier to hit and dodge)
Minor
Fixed odd staircases descriptions (e.g. "staircase to floor 17")
Fixed a misleading UMBRA description
Added chairs to kitchen entry
Fixed a bug with map gen connectors that was messing up Sewers
Fixed a small sprite bug with larva
Removed move confirm on bomb traps
Tweaked WRING a bit to make it less overpowered
Fixed a longstanding issue where the resistances could get scrambled on the character sheet or morgue file
Improving title screen rendering for fast refresh rates (already noted a bug with this though)
Fixed an issue where Harpies would run away from you even if they couldn't see you
Thanks for all the feedback so far and please keep it coming.
Source
Changelog.gg summarizes and formats this update. How we read updates.
