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- Goeland: Seagull Adventure
AG French Direct: Thank you for all these moments
Last week, Goeland was featured at AG French Direct, and honestly... I didn't expect so many wild moments. Watching people discover the game for the first time, react to interactions, find things I hadn't even anticipat…
Event2 changesGameplay - Goeland: Seagull Adventure
Devlog #21 - Mini-games and interactions
Every game needs a fishing mini-game. It's the law. So I added one. Actually, I went a bit further, Here's a quick look at some playful systems that make the world feel more alive (and a bit more chaotic): A fishing min…
Announcement3 changesGameplay - Goeland: Seagull Adventure
Devlog #20 - Making Movement Fun
Hi everyone, and happy New Year 2026! 🎉 I hope you're starting the year on a high note. This new devlog focuses on how the game feels to play. Based on your feedback, I spent time refining traversal to make moving thro…
Announcement3 changesGameplay - Goeland: Seagull Adventure
Goeland is part of the Animal Fest!
Hey everyone! Goeland is spreading its wings, we’re part of the Steam Animal Fest! Come flap, steal, and squawk your way through the demo if you haven't yet. It's the perfect time to discover the most mischievous seagul…
Announcement - Goeland: Seagull Adventure
Devlog #19 - Balloons
Hello everyone! Here's a look at the balloons I added to Goeland: Seagull Adventure. I've also implemented their specific physics! Some citizens will buy and carry their balloons around. Sometimes, they'll lose them and…
Announcement1 changeGameplay - Goeland: Seagull Adventure
Devlog #18 - Objective Markers
Steam post image Based on your feedback, I’ve added objective markers to highlight locations with uncompleted (but already revealed) accomplishments, helping players who wanted more guidance on what’s left to do. For pl…
Announcement2 changesGameplay - Goeland: Seagull Adventure
Goeland joins the Summer Postcard Fest!
Summer may be ending, but our mischievous seagull isn’t done spreading sunny vibes just yet. I'm excited to announce that Goeland: Seagull Adventure is part of the Steam Summer Postcard Fest! Out of 270 approved games,…
Event3 changes - Goeland: Seagull Adventure
Goeland: Seagull Adventure is part of the Best Indie Game Fall Showcase!
I'm thrilled to share that Goeland: Seagull Adventure has been selected for the Best Indie Game Fall Showcase! To celebrate, I've prepared a brand-new trailer! In it, you'll catch a glimpse of fresh features like treasu…
Announcement2 changesGameplay - Goeland: Seagull Adventure
Devlog #17 - Optimization: Shader Compilation
I’ve added a shader compilation loading step at game launch. This step only happens on your first time launching the game (or after updating your graphics driver). By compiling shaders up front, the game avoids slowdown…
Announcement3 changesPerformanceGameplay - Goeland: Seagull Adventure
Devlog #16 - New Key Art & Fresh Music
Hey everyone! Goeland recently got its official Key Art! I’m really excited to finally share this visual identity for the game, and I think it captures the spirit of our mischievous little seagull perfectly. Alongside t…
Announcement3 changesBalanceGameplay - Goeland: Seagull Adventure
Devlog #15 - Fluid System
I’ve been working on a new system for handling fluids and created more fluids types (eg: water, oil, paint, ...) Fluids can be stored in containers and poured out, with various effects depending on the type. For example…
Announcement1 changeGameplay - Goeland: Seagull Adventure
Devlog #14 - Audio accessibility
I recently created a few new audio-related features for the full version of the game (keeping them secret for now 👀). Thanks to your feedback on Discord, I realized how important it was to make these features accessibl…
Announcement1 changeUI/audio - Goeland: Seagull Adventure
Devlog #13 - UI Polish
Hey everyone! 👋 Time for some fresh UI polish! I’ve been working hard on the full game to make everything feel smoother and nicer, and good news, the demo benefits from all these upgrades too! Before After Steam post i…
Store13 changesUI/audioGameplay - Goeland: Seagull Adventure
Devlog #12 - Solar-powered systems
Prototyping new ideas for the game: Devices powered by solar panels… in a world ruled by seagulls. What could possibly go wrong?
Announcement1 changeGameplay - Goeland: Seagull Adventure
Devlog #11 - Optimization
I like making sure the game remains playable even on older machines so that no one gets left behind. (I actually keep an old laptop just to test it!) So, while continuing to develop the full game, I also spent time opti…
Announcement1 changeUI/audio - Goeland: Seagull Adventure
Goeland is Part of the Quebec Games Celebration!
Hey everyone! I'm thrilled to announce that Goeland is part of the Quebec Games Celebration, starting now and running all week on Steam! I follow this event every year, and it's an honor to finally be part of it. The ga…
Event2 changes






