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Steam News2 January 20266mo ago

Devlog #20 - Making Movement Fun

Hi everyone, and happy New Year 2026! 🎉 I hope you're starting the year on a high note. This new devlog focuses on how the game feels to play.

Full notes

Full Goeland: Seagull Adventure update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
addedHi everyone, and happy New Year 2026! 🎉 I hope you're starting the year on a high note.
addedThis new devlog focuses on how the game feels to play. Based on your feedback, I spent time refining traversal to make moving through the world more expressive, responsive, and fun to experiment with.
changedThe video shows how these changes came together and how they affect moment-to-moment gameplay. Movement is now a system you can play with, not just a way to get from point A to point B.

Hi everyone, and happy New Year 2026! 🎉 I hope you're starting the year on a high note.

This new devlog focuses on how the game feels to play. Based on your feedback, I spent time refining traversal to make moving through the world more expressive, responsive, and fun to experiment with.

The video shows how these changes came together and how they affect moment-to-moment gameplay. Movement is now a system you can play with, not just a way to get from point A to point B.

As always, your feedback continues to shape the game, so feel free to share your thoughts after watching.

Source

Steam News / 2 January 2026

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