Full notes
Full Goeland: Seagull Adventure update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions1 change0 removals
- Performance
- Gameplay
addedI’ve added a shader compilation loading step at game launch. This step only happens on your first time launching the game (or after updating your graphics driver).
changedBy compiling shaders up front, the game avoids slowdowns and hitches you might have experienced during gameplay.
addedIt adds a short one-time extra load time, but it should make your time on the island feel much smoother overall.
I’ve added a shader compilation loading step at game launch. This step only happens on your first time launching the game (or after updating your graphics driver).
By compiling shaders up front, the game avoids slowdowns and hitches you might have experienced during gameplay.
It adds a short one-time extra load time, but it should make your time on the island feel much smoother overall.
Source
Changelog.gg summarizes and formats this update. How we read updates.
