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Steam News4 October 20259mo ago

Devlog #18 - Objective Markers

Steam post image Based on your feedback, I’ve added objective markers to highlight locations with uncompleted (but already revealed) accomplishments, helping players who wanted more guidance on what’s left to do.

Full notes

Full Goeland: Seagull Adventure update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions0 changes0 removals
  • Gameplay
  • UI and audio
addedSteam post image Based on your feedback, I’ve added objective markers to highlight locations with uncompleted (but already revealed) accomplishments, helping players who wanted more guidance on what’s left to do.
addedFor players who prefer less guidance and more immersion , there is also a new setting to hide these markers .
addedAlso, all cutscenes can now be skipped by holding a button instead of just clicking, which helps avoid skipping them by accident.

Goeland: Seagull Adventure changes

addedSteam post image Based on your feedback, I’ve added objective markers to highlight locations with uncompleted (but already revealed) accomplishments, helping players who wanted more guidance on what’s left to do.
addedFor players who prefer less guidance and more immersion , there is also a new setting to hide these markers .
addedAlso, all cutscenes can now be skipped by holding a button instead of just clicking, which helps avoid skipping them by accident.

Steam post image Based on your feedback, I’ve added objective markers to highlight locations with uncompleted (but already revealed) accomplishments, helping players who wanted more guidance on what’s left to do.

For players who prefer less guidance and more immersion, there is also a new setting to hide these markers.

Also, all cutscenes can now be skipped by holding a button instead of just clicking, which helps avoid skipping them by accident.

Source

Steam News / 4 October 2025

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