Full notes
Full Goeland: Seagull Adventure update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
I’ve been working on a new system for handling fluids and created more fluids types (eg: water, oil, paint, ...)
Fluids can be stored in containers and poured out, with various effects depending on the type. For example:
When characters come out of water, they’ll now be visibly wet and leave footprints behind.
Pouring gasoline creates a puddle that slows down anyone who walks through it, and even stains their clothes!
You can wash people clean by splashing water on them or if they go into water.
Source
Changelog.gg summarizes and formats this update. How we read updates.
