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Steam News26 September 20241y ago

Godless Update 1.1.5

The next regular content update is here, bringing with it new skills, tons of reworked effects, UI updates, lots of balance changes, and more!

In this update5

Full notes

Full Godless update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes7 additions6 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
  • Maps
addedThe next regular content update is here, bringing with it new skills, tons of reworked effects, UI updates, lots of balance changes, and more! I'd love to hear your thoughts on all of these, so don't forget that you can always discuss Godless and give feedback in the Discord !
addedContentAdded new Skills: Wasteland (fire tile) Dread Raven (death unit)
changedBalance Changes[General] On average, the start drafting will now offer synergizing skills more often.
addedBalance Changes[Talents] Giant's Might (nature) ☄️ ⮂ Reworked the effect into: "Adds +1/+4 to a chosen ally every 4 turns (excluding Shrine)." Pure Destruction (ultimate fire talent) ▲ Increased the damage: from +1 per 12 energy to +1 per 10 energy. Beacon of Souls (ultimate death talent) ▼ Decreased the health buff value: from +1 per 40 energy to +1 per 50 energy.
changedBalance Changes[Basic Tiles] Broken Seal (Act 2) ▼ Decreased number of Broken Seals on Normal difficulty by 1.
addedBalance Changes[Consequences] Sworn Enemy (Act 3) ▲ Increased the boss' stats by ~10%. Cold Revenge (Act 3) ☄️ ⮂ Reworked the effect into: "Each turn, creates a random harmful tile on (X) hexes occupied by enemies." New Age (Act 1) ▼ Decreased Elite Guard's stats from 7/17 to 6/16.
" New Age (Act 1) ▼ Decreased Elite Guard's stats7/176/16" New Age (Act 1) ▼ Decreased Elite Guard's stats decreased, nerf[Skills] Haunted Village (death tile) ▲ Increased buff values+1/+1+2/+1[Skills] Haunted Village (death tile) ▲ Increased buff values increased, buffBlood Lord (death unit) ▲ Increased stats3/63/7Misty Plateau (death tile) ▲ Increased base damage34Misty Plateau (death tile) ▲ Increased base damage increased, buff

Godless changes

addedThe next regular content update is here, bringing with it new skills, tons of reworked effects, UI updates, lots of balance changes, and more! I'd love to hear your thoughts on all of these, so don't forget that you can always discuss Godless and give feedback in the Discord !
addedAdded new Skills: Wasteland (fire tile) Dread Raven (death unit)
changed[General] On average, the start drafting will now offer synergizing skills more often.
added[Talents] Giant's Might (nature) ☄️ ⮂ Reworked the effect into: "Adds +1/+4 to a chosen ally every 4 turns (excluding Shrine)." Pure Destruction (ultimate fire talent) ▲ Increased the damage: from +1 per 12 energy to +1 per 10 energy. Beacon of Souls (ultimate death talent) ▼ Decreased the health buff value: from +1 per 40 energy to +1 per 50 energy.
changed[Basic Tiles] Broken Seal (Act 2) ▼ Decreased number of Broken Seals on Normal difficulty by 1.

The next regular content update is here, bringing with it new skills, tons of reworked effects, UI updates, lots of balance changes, and more! I'd love to hear your thoughts on all of these, so don't forget that you can always discuss Godless and give feedback in the Discord!

▲ - a buff was applied ▼ - a nerf was applied ⮂ - a tradeoff occurred ☄️ - a change was made based on community feedback

Changes

Content

  • Added new Skills:

    • Wasteland (fire tile)

    • Dread Raven (death unit)

Balance Changes

  • [General]

    • On average, the start drafting will now offer synergizing skills more often.

  • [Talents]

    • Giant's Might (nature)

      • ☄️ ⮂ Reworked the effect into: "Adds +1/+4 to a chosen ally every 4 turns (excluding Shrine)."

    • Pure Destruction (ultimate fire talent)

      • Increased the damage: from +1 per 12 energy to +1 per 10 energy.

    • Beacon of Souls (ultimate death talent)

      • Decreased the health buff value: from +1 per 40 energy to +1 per 50 energy.

  • [Basic Tiles]

    • Broken Seal (Act 2)

      • Decreased number of Broken Seals on Normal difficulty by 1.

  • [Consequences]

    • Sworn Enemy (Act 3)

      • Increased the boss' stats by ~10%.

    • Cold Revenge (Act 3)

      • ☄️ ⮂ Reworked the effect into: "Each turn, creates a random harmful tile on (X) hexes occupied by enemies."

    • New Age (Act 1)

      • Decreased Elite Guard's stats from 7/17 to 6/16.

  • [Auxiliary Skills]

    • Great Sacrifice

      • ☄️ ⮂ Reworked the effect into: "Kill an ally to refund its mana cost. Usable 3 times per battle."

  • [Skills]

    • Haunted Village (death tile)

      • Increased buff values from +1/+1 to +2/+1.

    • Blood Lord (death unit)

      • Increased stats from 3/6 to 3/7.

    • Misty Plateau (death tile)

      • Increased base damage from 3 to 4.

    • Crystal Demon (death unit)

      • Changed stats from 6/4 to 5/6.

    • Sand Golem (fire unit)

      • Increased stats from 3/4 to 3/5.

      • Decreased the ability's buff values from +2/+3 to +2/+2.

  • [Shrines]

    • Shadow Shrine

      • Decreased Shadow Nova's damage per upgrade from 18 to 14.

      • ⮂ Reworked the Dark Resonance into"Whenever any enemy's attack is changed, a random Shrine gains +1 attack."
    • Blood Shrine

      • Decreased Crimson Tentacle's stats from 2/2 to 2/1.

  • [Anomalies]

    • ☄️ Anomalies can now be removed for 2 crystals.

    • Increased default number of crystals from 1 to 2.

    • Harbingers of War

      • Increased summoned enemies' health by ~5%.

  • [Enemies]

    • On average, enemy waves will now spawn slightly farther from the Shrine.

    • Increased attack gain per level for all enemies in Act 3 by ~10%.

    • Orion (Act 1 boss)

      • Decreased base health from 89 to 88

      • Decreased Dire Wolves' stats from 2/9 to 1/9

    • Tor'Blan (Act 3 boss)

      • Increased health gain per level by ~4%.

    • Gorethon Valorian (Act 3 boss)

      • Increased health gain per level by ~2%.

    • Final Boss (Act 4)

      • Increased the boss' health gain per level by ~2%.

      • Increased the Plague Boar's stats from 12/24 to 12/25.

Other

  • [UI/UX]

    • Tooltips can now be closed by left-clicking the "Close" label in the inspection mode.

    • Auxiliary skills' icons are now colored red if you don't have enough mana to use them.

    • Removed Skill Use and Talent Use notifications from the Options.

    • Added the Fast Mode that can be enabled/disabled via the new button next to the Battle Speed. It combines the functions of the removed notification toggles and optimizes certain animations to significantly speed up the gameplay.

  • [Tutorial]

    • ☄️ Revised skills offered in start drafting on the second and the third runs.

    • ☄️ Changed the first anomalies that the player encounters during the first runs.

    • Increased Shrine's health in the tutorial run from 35 to 40.

    • Revised enemy waves' compositions in the tutorial run.

    • Revised the pacing at which the player unlocks new locations in between continents.

Fixes

  • ☄️ Fixed the battle at the World Peak getting stuck when the final boss' death triggers any effects summoning units.

  • ☄️ Fixed the battle getting stuck when attempting to summon a unit with all hexes on the battlefield being taken.

  • Fixed the Bury not taking effect with exactly 1 tile on the battlefield.

  • Fixed the Curse of Weakness causing a softlock (happened under specific circumstances).

  • Fixed the Shrine not retaliating enemy attacks due to the effect of the Second Life consequence (happened under specific circumstances).

  • Fixed the Great Sacrifice and the Shadow Mirror detecting the Generous Vampire's mana cost incorrectly.

  • Fixed the Great Sacrifice and the Shadow Mirror detecting the Greater Cursed Spirit's mana cost incorrectly.

  • Fixed the Overgrown Ruins' animation taking too long with many growth stacks.

  • Fixed the Crossroads offering to copy the Rotten Souls talent.

  • Fixed some ability descriptions being displayed incorrectly in certain languages.

Source

Steam News / 26 September 2024

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