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Steam News19 December 20258mo ago

Gobs 1.3.9

Main changes Spells rework: - spells no longer have a level. Upgrading a spell / picking it on several mage towers gives additional casts per cycle. - mage tower allow to choose one of three spells.

Full notes

Full Gobs and Gods update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes1 addition6 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Performance
removedSpells rework: - spells no longer have a level. Upgrading a spell / picking it on several mage towers gives additional casts per cycle. - mage tower allow to choose one of three spells. - make most spells more powerful (often targeting several gobs instead of just one) - a bit less mage towers on the worldmap.
fixedgobs armor are fixed between dungeon levels
changedUI improvements: - make theme a bit more coherent - improve items color / level - show selected gobs icons above order bar
changedSmall tweaks, improvements and fixes
changedSadism -- nerfing a bit 'expert' perk. (mutliplier 1.8 to least armor part, instead of 2)
changedAlchemy: damages increased (!) with skill level.

Gobs and Gods changes

removedSpells rework: - spells no longer have a level. Upgrading a spell / picking it on several mage towers gives additional casts per cycle. - mage tower allow to choose one of three spells. - make most spells more powerful (often targeting several gobs instead of just one) - a bit less mage towers on the worldmap.
fixedgobs armor are fixed between dungeon levels
changedUI improvements: - make theme a bit more coherent - improve items color / level - show selected gobs icons above order bar
changedSmall tweaks, improvements and fixes
changedSadism -- nerfing a bit 'expert' perk. (mutliplier 1.8 to least armor part, instead of 2)

Main changes

  • Spells rework:

    - spells no longer have a level. Upgrading a spell / picking it on several mage towers gives additional casts per cycle.

    - mage tower allow to choose one of three spells. - make most spells more powerful (often targeting several gobs instead of just one)

    - a bit less mage towers on the worldmap.

  • makes "what are the news" more often relevant

  • skill altars: cost candles but give permanent +1 (once max per altar)

  • advancing a path changes the mood of gobs (depending on their own path)

  • moods malus when reentering a dungeon immediatly

  • gobs armor are fixed between dungeon levels

  • UI improvements:

    - make theme a bit more coherent

    - improve items color / level

    - show selected gobs icons above order bar

Small tweaks, improvements and fixes

  • Fly: reduce essence leak ( can be prevented by 'magic defense')

  • Sadism -- nerfing a bit 'expert' perk. (mutliplier 1.8 to least armor part, instead of 2)

  • Alchemydamages increased (!) with skill level.
  • Alchemyimproved recipes UI
  • reduce a bit loot quantity after a fight

  • Squire: improve bonus

  • Good mood for: opening a chest; opening door to nowhere

  • reduce whip damages vs armor

  • Inventory sort: fix 'by time'

  • fix crashes after latest nephew quest

  • doubling red flash on damages

  • Fix equip pet whim in fight

  • fix Poison (Greater belllow??)

  • fix raised dead weapon not visible

  • fix KingBonus: bonus / malus on other gobs are temporary

  • fix Damages Label showing armor damaged when armor already 0

  • fix talks speed in combat

  • fix lich items weird position

  • fix pet whim when completed during a fight

  • fix minos pncs position on buildings

  • sort buttons on minimap

  • fix some shadows

  • fix heavy armor expert perk not giving expected bonuses

  • and maybe a new quest somewhere!

Source

Steam News / 19 December 2025

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