In this update4
Full notes
Full Gobs and Gods update
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What changed
- Gameplay
- Balance
- Fixes
Gobs and Gods changes
This update focuses on two main things:
Visual improvements: your gobs now have eyes
Much higher replayability with new campaign starts and the Iron Gob mode
New campaign starts:
When beginning a campaign, you can choose from several starting options:
The normal start.
Start with 5 gobs, skipping the early-game “tutorial” quests in exchange for higher gob wages.
Start with the Chosen Gob: instead of the usual main quest, your goal is to keep the chosen gob alive and make him become the Supreme Grand Master.
Iron Gob mode
You can select this option when starting a campaign to play without save scumming. Be careful: some of the new starts will end your campaign if you lose all your gobs. In Iron Gob mode, this means the campaign stops there.
Graphical improvements
Your gobs now have eyes!
Add a breathing animation
Redrew hills and mountains.
Fixed some tile ordering issues.
Improved the fog of war.
Other changes
Increased the number of teeth on the worldmap
Increased goblin wages.
Incontinent gobs now accept heavy boots (they still refuse heavy body armor).
Health/essence wells can spawn in some dungeons
Fixed obstacles placement in dungeons to prevent doors from being blocked.
Fixed quest generation logic, making it easier to obtain some unique quests.
Fixed an issue where the king could give quests that led to strange dialogs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
