In this update3
Full notes
Full Gobs and Gods update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Compatibility
Gobs and Gods changes
This patch focuses on making the UI more intuitive and the game more controller-friendly. It took me longer than expected, as I had to do an in-depth rewrite of the focus and navigation logic, and experiment a bit to find an intuitive configuration.
For long-time players: the mouse buttons in combat have been swapped, left click now gives the basic orders. I think it's fast to get used to this setting, but if you prefer the previous one there an option for that.
Here is the changelog:
UI
Left click is now used for the giving default order (I added an option to revert to the previous right click if you prefer.)
The combat UI shows more clearly when a gob will move before acting
Reworked UI navigation, making the game playable with a controller without using the mouse
Prepared "official" controller and Steam Deck templates
Inventory tooltips now show equipped items
Graphics
New images for troll cities
Added a small dark border below buildings so they don't look like they're "floating" on the map
Improved road images
Randomized the pitch of some sounds
Fixes
Fixed crash when setting the "Particles" graphics option to "None"
Fixed the worldmap rendering black on first run on (some?) Steam Deck + Proton setups
And many others
As always, if you find any issues I missed while testing, don't hesitate to get in touch! You can reach me on Discord or on the Steam forum.
Source
Changelog.gg summarizes and formats this update. How we read updates.
