Full notes
Full Gobs and Gods update
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What changed
0 fixes1 addition0 changes0 removals
- UI and audio
addedRework special bonuses for: King, Cook, Lumberjack, Smith, Guard, Engineer, Trapper - Add campaign option for scaling difficulty with time. (Warning: this is still a bit experimental) - New quest: 'Territory Marking' - Add quests pushing to visit another kingdom, and limit quests available when greatly over-leveled for current kingdom - Enemies sometimes open the doors in dungeons. - Borders tooltips: information is scaled to player's army - Minimap: radio button to view world difficulties - Alchemy: skill value gives a proba to double-drink pots - Raiding mobs stay near the attacked village, and you can enter the village after rooting the raiders - Allow multi fights on world locations - Loot from mobs: best mob item is more likely to drop Fixes: - avoid duplicated villages names, more varied troll city names - spells: fix price displayed during the day - balance: give slightly less teeth for mobs, and more for quests - fix mob visilibity on game reload - slightly increase dungeon mobs scaling - fixing some bugs on text inputs introduced in previous patch - fix some tooltips on buildings not hidden when entering a dialog - fix camera sometimes wrongly centering on acting gob - improvements on the world generation algorithm - Alchemy: prevent mixing rings into potions - fix shortcut not displayed correctly - Guns: cannot use indirect fire while in dungeons, Allow unpack guns while in control zone. - alchemy: add button to "mix" a potion directly during a fight
Gobs and Gods changes
addedRework special bonuses for: King, Cook, Lumberjack, Smith, Guard, Engineer, Trapper - Add campaign option for scaling difficulty with time. (Warning: this is still a bit experimental) - New quest: 'Territory Marking' - Add quests pushing to visit another kingdom, and limit quests available when greatly over-leveled for current kingdom - Enemies sometimes open the doors in dungeons. - Borders tooltips: information is scaled to player's army - Minimap: radio button to view world difficulties - Alchemy: skill value gives a proba to double-drink pots - Raiding mobs stay near the attacked village, and you can enter the village after rooting the raiders - Allow multi fights on world locations - Loot from mobs: best mob item is more likely to drop Fixes: - avoid duplicated villages names, more varied troll city names - spells: fix price displayed during the day - balance: give slightly less teeth for mobs, and more for quests - fix mob visilibity on game reload - slightly increase dungeon mobs scaling - fixing some bugs on text inputs introduced in previous patch - fix some tooltips on buildings not hidden when entering a dialog - fix camera sometimes wrongly centering on acting gob - improvements on the world generation algorithm - Alchemy: prevent mixing rings into potions - fix shortcut not displayed correctly - Guns: cannot use indirect fire while in dungeons, Allow unpack guns while in control zone. - alchemy: add button to "mix" a potion directly during a fight
- Rework special bonuses forKing, Cook, Lumberjack, Smith, Guard, Engineer, Trapper - Add campaign option for scaling difficulty with time. (Warning: this is still a bit experimental) - New quest: 'Territory Marking' - Add quests pushing to visit another kingdom, and limit quests available when greatly over-leveled for current kingdom - Enemies sometimes open the doors in dungeons. - Borders tooltips: information is scaled to player's army - Minimap: radio button to view world difficulties - Alchemy: skill value gives a proba to double-drink pots - Raiding mobs stay near the attacked village, and you can enter the village after rooting the raiders - Allow multi fights on world locations - Loot from mobs: best mob item is more likely to drop Fixes: - avoid duplicated villages names, more varied troll city names - spells: fix price displayed during the day - balance: give slightly less teeth for mobs, and more for quests - fix mob visilibity on game reload - slightly increase dungeon mobs scaling - fixing some bugs on text inputs introduced in previous patch - fix some tooltips on buildings not hidden when entering a dialog - fix camera sometimes wrongly centering on acting gob - improvements on the world generation algorithm - Alchemy: prevent mixing rings into potions - fix shortcut not displayed correctly - Guns: cannot use indirect fire while in dungeons, Allow unpack guns while in control zone. - alchemy: add button to "mix" a potion directly during a fight
This patch took a bit of time to release because I wanted to ensure it was playtested enough -- Thanks a lot to 4eyes for helping us to get there!
Source
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