Greetings Goblins! 🍻 We’re happy to share that Goblin’s Die will be playable at Gamescom this year. The demo has recently been updated with some notable additions.
In this update1
Full notes
Full Goblin's Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions1 change0 removals
Gameplay
Events
UI and audio
Maps
changedGreetings Goblins! 🍻We’re happy to share that Goblin’s Die will be playable at Gamescom this year. The demo has recently been updated with some notable additions.
addedGreetings Goblins! 🍻The Jail area now features a new boss encounter with its own theme, adding a new challenge. Players will also have more choice in how they progress, including the ability to decide which boss to face, though the method for unlocking this is left for you to discover
addedGreetings Goblins! 🍻We’ve also been working behind the scenes to make sure the world feels richer and smoother. We’ve introduced a range of updates, including fresh environmental visuals, enhanced audio elements, and optimizations designed to make gameplay run smoothly.
addedGreetings Goblins! 🍻Looking ahead toward Early Access , our focus will be on expanding the game with additional areas, new enemy types, and more loot to discover. Gamescom will be a good opportunity to share a snapshot of where the game is now and to gather feedback for the next stages of development.
Goblin's Die changes
changedWe’re happy to share that Goblin’s Die will be playable at Gamescom this year. The demo has recently been updated with some notable additions.
addedThe Jail area now features a new boss encounter with its own theme, adding a new challenge. Players will also have more choice in how they progress, including the ability to decide which boss to face, though the method for unlocking this is left for you to discover
addedWe’ve also been working behind the scenes to make sure the world feels richer and smoother. We’ve introduced a range of updates, including fresh environmental visuals, enhanced audio elements, and optimizations designed to make gameplay run smoothly.
addedLooking ahead toward Early Access , our focus will be on expanding the game with additional areas, new enemy types, and more loot to discover. Gamescom will be a good opportunity to share a snapshot of where the game is now and to gather feedback for the next stages of development.
Greetings Goblins! 🍻
We’re happy to share that Goblin’s Die will be playable at Gamescom this year. The demo has recently been updated with some notable additions.
The Jail area now features a new boss encounter with its own theme, adding a new challenge. Players will also have more choice in how they progress, including the ability to decide which boss to face, though the method for unlocking this is left for you to discover
We’ve also been working behind the scenes to make sure the world feels richer and smoother. We’ve introduced a range of updates, including fresh environmental visuals, enhanced audio elements, and optimizations designed to make gameplay run smoothly.
Looking ahead toward Early Access, our focus will be on expanding the game with additional areas, new enemy types, and more loot to discover. Gamescom will be a good opportunity to share a snapshot of where the game is now and to gather feedback for the next stages of development.
If you’re coming to Gamescom, make sure to drop by and try the latest build.
We are at Booth B-032g - Hall 10.1 - Check the booth's exact location Here
Your feedback will help us shape the road ahead for Goblin’s Die.