In this update5
Full notes
Full Global Protocol: New World Order update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Compatibility
Global Protocol: New World Order changes
๐ National Laws & Decrees
Opposition Resentment: Enacting laws and decrees that run counter to your citizens' ideologies now generates dynamic Opposition Resentment. Enforcing highly unpopular decrees will slowly drain your national stability over time.
AI Situational Legislature: Upgraded the AI to dynamically evaluate and adopt laws based on local conditions, such as declaring conscription during major conflicts or raising taxes under fiscal stress.
๐ฐ Sovereign Investments & Contract Soldiers
Treasury Directives: Surplus treasury reserves can now be channeled into three strategic Sovereign Investment policies: Defense, Research, or Infrastructure.
- Contract SoldiersImplemented a new contract recruitment system. Allocate treasury funds to hire contracted troops, accelerating your military manpower regeneration rate.
๐ Small-Nation & Micro-State Viability
Commercial Hub Income Floors: Tiny micro-states now receive a guaranteed minimum commercial hub revenue floor to prevent financial insolvency.
- Landlocked Export ChannelsAdded export paths to commercial districts, allowing landlocked and non-coastal nations to bypass shipping restrictions and export excess stockpiles.
Small-Nation Construction Slots: Micro-states and small nations receive starting building slot bonuses, raising the maximum construction limit per province from 8 to 10.
Relative Auto-Buy Floors: Replaced the flat $50M auto-buy reserve floor with a relative treasury limit that scales dynamically with country size.
๐งฎ 64-Bit Population Scaling
Overflow Resolution: Converted all province population counters and calculations to 64-bit variables. This fixes a critical bug where provinces exceeding 2.147 Billion citizens wrapped to negative values or reset to 1. Province population is now safely capped at a 10 Billion ceiling.
โก Performance & Crash Fixes
Marker Stacking Performance: Burst-compiled the army, navy, and air wing map marker stacking systems, reducing CPU render loop times by up to 5%.
- Occupied GDP RestorationResolved a bug where fully occupied countries collapsed to GDP 0.00. Fully occupied nations now floor at 50% of their owned territory's value so they can raise funds to liberate themselves.
Modal Click-Through Fix: Redesigned modal backdrops to check visible UI hierarchies, resolving a bug where map clicks occasionally leaked behind open dialog menus.
- Stale Anchor Crash FixResolved a boot-time crash caused by stale fleet and air wing visual anchors.
Source
Changelog.gg summarizes and formats this update. How we read updates.
