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Steam News23 July 202624d ago

Update v0.2.46 โ€” National Laws & Small-Nation Viability

๐Ÿ“œ National Laws & Decrees Opposition Resentment: Enacting laws and decrees that run counter to your citizens' ideologies now generates dynamic Opposition Resentment.

In this update5

Full notes

Full Global Protocol: New World Order update

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What changed

4 fixes3 additions3 changes0 removals
  • Performance
  • Gameplay
  • Compatibility
changed๐Ÿ“œ National Laws & DecreesOpposition Resentment: Enacting laws and decrees that run counter to your citizens' ideologies now generates dynamic Opposition Resentment. Enforcing highly unpopular decrees will slowly drain your national stability over time.
changed๐Ÿ“œ National Laws & DecreesAI Situational Legislature: Upgraded the AI to dynamically evaluate and adopt laws based on local conditions, such as declaring conscription during major conflicts or raising taxes under fiscal stress.
added๐Ÿ’ฐ Sovereign Investments & Contract SoldiersTreasury Directives: Surplus treasury reserves can now be channeled into three strategic Sovereign Investment policies: Defense, Research, or Infrastructure.
added๐Ÿ’ฐ Sovereign Investments & Contract SoldiersContract Soldiers: Implemented a new contract recruitment system. Allocate treasury funds to hire contracted troops, accelerating your military manpower regeneration rate.
added๐ŸŒ Small-Nation & Micro-State ViabilityLandlocked Export Channels: Added export paths to commercial districts, allowing landlocked and non-coastal nations to bypass shipping restrictions and export excess stockpiles.
changed๐Ÿงฎ 64-Bit Population ScalingOverflow Resolution: Converted all province population counters and calculations to 64-bit variables. This fixes a critical bug where provinces exceeding 2.147 Billion citizens wrapped to negative values or reset to 1. Province population is now safely capped at a 10 Billion ceiling.

Global Protocol: New World Order changes

changedOpposition Resentment: Enacting laws and decrees that run counter to your citizens' ideologies now generates dynamic Opposition Resentment. Enforcing highly unpopular decrees will slowly drain your national stability over time.
changedAI Situational Legislature: Upgraded the AI to dynamically evaluate and adopt laws based on local conditions, such as declaring conscription during major conflicts or raising taxes under fiscal stress.
addedTreasury Directives: Surplus treasury reserves can now be channeled into three strategic Sovereign Investment policies: Defense, Research, or Infrastructure.
addedContract Soldiers: Implemented a new contract recruitment system. Allocate treasury funds to hire contracted troops, accelerating your military manpower regeneration rate.
addedLandlocked Export Channels: Added export paths to commercial districts, allowing landlocked and non-coastal nations to bypass shipping restrictions and export excess stockpiles.

๐Ÿ“œ National Laws & Decrees

  • Opposition Resentment: Enacting laws and decrees that run counter to your citizens' ideologies now generates dynamic Opposition Resentment. Enforcing highly unpopular decrees will slowly drain your national stability over time.

  • AI Situational Legislature: Upgraded the AI to dynamically evaluate and adopt laws based on local conditions, such as declaring conscription during major conflicts or raising taxes under fiscal stress.

๐Ÿ’ฐ Sovereign Investments & Contract Soldiers

  • Treasury Directives: Surplus treasury reserves can now be channeled into three strategic Sovereign Investment policies: Defense, Research, or Infrastructure.

  • Contract SoldiersImplemented a new contract recruitment system. Allocate treasury funds to hire contracted troops, accelerating your military manpower regeneration rate.

๐ŸŒ Small-Nation & Micro-State Viability

  • Commercial Hub Income Floors: Tiny micro-states now receive a guaranteed minimum commercial hub revenue floor to prevent financial insolvency.

  • Landlocked Export ChannelsAdded export paths to commercial districts, allowing landlocked and non-coastal nations to bypass shipping restrictions and export excess stockpiles.
  • Small-Nation Construction Slots: Micro-states and small nations receive starting building slot bonuses, raising the maximum construction limit per province from 8 to 10.

  • Relative Auto-Buy Floors: Replaced the flat $50M auto-buy reserve floor with a relative treasury limit that scales dynamically with country size.

๐Ÿงฎ 64-Bit Population Scaling

  • Overflow Resolution: Converted all province population counters and calculations to 64-bit variables. This fixes a critical bug where provinces exceeding 2.147 Billion citizens wrapped to negative values or reset to 1. Province population is now safely capped at a 10 Billion ceiling.

โšก Performance & Crash Fixes

  • Marker Stacking Performance: Burst-compiled the army, navy, and air wing map marker stacking systems, reducing CPU render loop times by up to 5%.

  • Occupied GDP RestorationResolved a bug where fully occupied countries collapsed to GDP 0.00. Fully occupied nations now floor at 50% of their owned territory's value so they can raise funds to liberate themselves.
  • Modal Click-Through Fix: Redesigned modal backdrops to check visible UI hierarchies, resolving a bug where map clicks occasionally leaked behind open dialog menus.

  • Stale Anchor Crash FixResolved a boot-time crash caused by stale fleet and air wing visual anchors.

Source

Steam News / 23 July 2026

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