In this update5
Full notes
Full Global Protocol: New World Order update
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What changed
- Maps
- Performance
- Fixes
- Balance
- Gameplay
Global Protocol: New World Order changes
π§ Update v0.2.41 β Micro-Province Hitboxes, Dynamic Border Glows & Conquest GDP Transfers
Hello Commanders!
This update overhauls micro-province selection on the map and introduces dynamic country border glows. It also resolves conquest GDP transfer leaks and coordinates transition timings in the Globe view.
πΊοΈ Micro-Province Clickability Overhaul
Tiny Territory Selections: Exaggerated the hitboxes of micro-provinces (such as Malta, Singapore, and small islands) to make them easily selectable.
Nearest-Wins Selection: Implemented nearest-wins distance calculations to guarantee that clicking small coastal fragments or isolated islands accurately selects the correct province.
π Conquest-Following Dynamic Borders
Real-time Border Shifts: Restored country-colored border glows in the map shader.
- GPU-Powered Border CalculationsImplemented a GPU-based dynamic border generator. Border glows now recalculate in real-time on your graphics card (taking only 1-3ms) as territory changes hands, letting borders follow conquests dynamically instead of staying fixed to starting borders.
π° Conquest GDP Transfers & Ledgers
- Full-Strength TransfersResolved a GDP strength leak. Gaining territory through war now transfers its full GDP weight to your country rather than damping the economic gain by half.
- Territory Change LedgersAdded a dedicated "Territory Change" ledger category. Economic changes caused by province annexations are now displayed transparently in the Economy Overlay, Top Bar, and Year Summary panels.
βοΈ Globe Transition Polish
- Coordinated Cloud FadesAdjusted globe transition timings. Cloud and environment blends are delayed during camera zooms to prevent premature screen darkening and fog issues while morphing.
β‘ Game Performance
GPU Border Shader Optimization: Optimized the Jump Flood border generation on the GPU, avoiding CPU readbacks to keep memory footprints low on lower-spec and low-RAM devices.
Source
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