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Full Global Protocol: New World Order update
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What changed
- Security
- Performance
- Maps
- UI and audio
Global Protocol: New World Order changes
π§ Update v0.2.39 β Enemy Unit Chasing, Province Interface Redesign & Alliance Security
Hello Commanders!
This update introduces dynamic enemy pursuit commands and overhauls the province details interface. It also brings crucial non-aggression rules for AI allies, multiplayer speedups, and crash resolutions.
πΉ New Feature: Dynamic Enemy Pursuit (Unit Chasing)
Chase Target Command: Right-clicking an at-war enemy army or fleet now issues a Chase Command. Your units will actively pursue that specific moving target as it travels across the map, rather than marching to the static province it occupied when you clicked.
Automatic Engagement: Combat will automatically initiate once your forces catch up to the target. The chase order is canceled if the target is destroyed, boards a naval transport (for land units), or if peace is declared.
π’ Province Interface Redesign
Decluttered Tab Layout: Redesigned the Province Detail overlay into four distinct tabs: Overview, Economy, Buildings, and Military. Sections have been organized into a structured two-column grid to maximize legibility.
- Building Category Sub-TabsThe Buildings tab now features inner sub-tabs that let you filter available structures by category (such as resources or manufacturing) when multiple options are present.
Fog of War Security: Selecting a province obscured by fog of war now collapses the panel, hiding detailed statistics and build options to keep enemy territory intelligence secure.
ποΈ AI Diplomacy & Alliance Security
Inter-Ally Non-Aggression: AI allies and members of collective-defense treaties (such as NATO or CSTO) will no longer declare war on one another or spam duplicate alliance proposals.
Stable Alliance Saves: Alliances are now saved using stable country codes rather than temporary session keys, preventing alliances from breaking when reloading saved games.
π Multiplayer Speedups & Crash Resolutions
Network Resync Speedups: Excluded command logs from network resync snapshots, shrinking catch-up file sizes from 4.4MB to 1.3MB for significantly faster resync speeds.
Desync Defenses: Standardized lockstep simulation decisions (such as AI schedules and trade routing) to prevent multiplayer desyncs during long-running campaigns.
- Army Stacking Crash FixFixed a native memory crash that could occur when more than 31 country forces stacked in a single province or sea zone.
Source
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