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Steam News19 July 202628d ago

πŸ”§ Update v0.2.45 Off-Thread Saving, Terrain-Weighted Pathfinding & Okun's Law

πŸ”§ Update v0.2.45 β€” Off-Thread Autosaving, Terrain-Weighted Pathfinding & Okun's Law Hello Commanders! This update introduces asynchronous background autosaving and dynamic army movement speeds.

In this update5

Full notes

Full Global Protocol: New World Order update

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What changed

2 fixes0 additions12 changes0 removals
  • Maps
  • Performance
  • Balance
  • Fixes
changedπŸ”§ Update v0.2.45 β€” Off-Thread Autosaving, Terrain-Weighted Pathfinding & Okun's Law
changedThis update introduces asynchronous background autosaving and dynamic army movement speeds. It also delivers Economy Deluxe 3.0 upgrades, multiplayer desync fixes, and pathfinding performance optimizations.
changedπŸ’Ύ Performance: Asynchronous Background AutosavingFreeze-Free Saving: Autosaving has been re-engineered to run on background worker tasks off the main thread. This completely eliminates the ~2-second frame freeze/stutter when the game autosaves, keeping your gameplay seamless.
changedπŸ₯Ύ Terrain & Infrastructure-Weighted PathfindingBurst-Compiled Pathfinding: Upgraded the land pathfinder to a weighted A* system.
changedπŸ₯Ύ Terrain & Infrastructure-Weighted PathfindingDynamic Speed Multipliers: Army movement speeds now scale realistically based on local terrain (mountains and deserts slow troops down) and province infrastructure development (constructing roads and highways speeds up movement up to +100%).
changedπŸ₯Ύ Terrain & Infrastructure-Weighted PathfindingSpeed Segment Indicators: Path routes and hover-previews are now dynamically colored by travel speed (lighter segments indicate faster traversal).

Global Protocol: New World Order changes

changedπŸ”§ Update v0.2.45 β€” Off-Thread Autosaving, Terrain-Weighted Pathfinding & Okun's Law
changedThis update introduces asynchronous background autosaving and dynamic army movement speeds. It also delivers Economy Deluxe 3.0 upgrades, multiplayer desync fixes, and pathfinding performance optimizations.
changedFreeze-Free Saving: Autosaving has been re-engineered to run on background worker tasks off the main thread. This completely eliminates the ~2-second frame freeze/stutter when the game autosaves, keeping your gameplay seamless.
changedBurst-Compiled Pathfinding: Upgraded the land pathfinder to a weighted A* system.
changedDynamic Speed Multipliers: Army movement speeds now scale realistically based on local terrain (mountains and deserts slow troops down) and province infrastructure development (constructing roads and highways speeds up movement up to +100%).

πŸ”§ Update v0.2.45 β€” Off-Thread Autosaving, Terrain-Weighted Pathfinding & Okun's Law

Hello Commanders!

This update introduces asynchronous background autosaving and dynamic army movement speeds. It also delivers Economy Deluxe 3.0 upgrades, multiplayer desync fixes, and pathfinding performance optimizations.

πŸ’Ύ Performance: Asynchronous Background Autosaving

  • Freeze-Free Saving: Autosaving has been re-engineered to run on background worker tasks off the main thread. This completely eliminates the ~2-second frame freeze/stutter when the game autosaves, keeping your gameplay seamless.

πŸ₯Ύ Terrain & Infrastructure-Weighted Pathfinding

  • Burst-Compiled Pathfinding: Upgraded the land pathfinder to a weighted A* system.

  • Dynamic Speed Multipliers: Army movement speeds now scale realistically based on local terrain (mountains and deserts slow troops down) and province infrastructure development (constructing roads and highways speeds up movement up to +100%).

  • Speed Segment Indicators: Path routes and hover-previews are now dynamically colored by travel speed (lighter segments indicate faster traversal).

  • Zero-Stutter Performance: Fully optimized pathing calculations to be completely garbage-collection-free (GC-free) to prevent micro-stutters during troop movements.

πŸ“Š Economy Deluxe 3.0

  • Okun's Law Unemployment: Overhauled national unemployment. Replaced the flat universal target with country-specific structural NAIRU rates. Unemployment fluctuations are now driven by GDP changes relative to trend growth using Okun's Law.

  • Global Trade Clearing: Implemented international trade clearing. World import totals now scale dynamically to match global exports, preventing infinite cash generation from international trade data discrepancies.

  • Deficit-Inflation Saturation: Bounded the fiscal-deficit inflation channel. Deficit ratios are clamped to 30% of national GDP to stabilize micro-state economies and prevent hyperinflation spirals.

  • Sovereign Debt Realism: Curated realistic real starting Debt-to-GDP percentages for 30 major global economies.

🌐 Multiplayer & Transit Fixes

  • Auto-Transport Marker FixResolved a visual bug where auto-transport army markers would snap back to their source province during sea transit.
  • Desync HardeningHardened lockstep state-hashing for army entities, resolved stable unit ID backfill bugs, and improved resync stall recovery.

⚑ Game Performance

  • Pathing Memory Optimizations: Cached configuring accessibility queries, reducing path-finding overhead on large-scale maps to maintain high frame rates on lower-spec and low-RAM devices.

Source

Steam News / 19 July 2026

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