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Full Gigantes Ex Machina update
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Repeated intro
Hello, Animas!
What changed
- Gameplay
- UI and audio
- Events
- Balance
- Fixes
Gigantes Ex Machina changes
As we continue refining Gigantes Ex Machina, we’ve prepared a set of system improvements and accessibility updates to enhance your overall gameplay experience.
These changes aim to make controls more intuitive, mission flow clearer, and upcoming content easier to approach.
Below are the details for this update.
v0.2.1 Patch Notes
System & Accessibility Improvements
The auto-aim system has been enhanced for better usability.
When auto-aim is enabled, your attacks will now target enemies independently of your on-screen aiming cursor. Additionally, pressing the attack button while aiming near a different enemy will smoothly switch targeting to your intended target.
Story Mode Progression Adjustments
Revised Mission Progression Flow
The progression order for all missions—including the tutorial—has been updated. Missions are now recommended in the order of Normal → Hard, and the UI has been adjusted accordingly.
Failing the tutorial mission will now prevent players from advancing to the next mission.
A new tutorial boss has been added, replacing the original AE‑113 Aerial.
The Code AE-113 and Code AG-52B training missions have been reclassified as Special Missions, allowing players to attempt them optionally and independently from the main progression path.
Mission Difficulty Name Adjustments
Mission difficulty names have been updated to be more intuitive and easier to understand.
Regular Mission → Normal Difficulty Enemy threats remain at a manageable level. Situational awareness and basic equipment are sufficient to handle encounters.
Assault Mission → Hard Difficulty More enemies arrive faster, and their stats are boosted. Module upgrades are strongly recommended.
Night Mission (Upcoming) Previously planned as a new difficulty tier, Night Missions will be introduced soon as Very Hard Difficulty.
Nano Crystal Acquisition Adjustments
Previously, the number of Nano Crystals obtainable through missions was considered too limited. Based on this feedback, both the acquisition amount and the available sources have been updated as follows:
Increased rewards for Hard difficulty missions The reward has been raised from 1 → 2 Nano Crystals.
Normal difficulty completion reward added Completing all Normal difficulty missions now grants 20 Nano Crystals.
Hard difficulty completion reward added Completing all Hard difficulty missions now grants 30 Nano Crystals.
Please note that Nano Crystal acquisition values may continue to be adjusted for game balance in future updates.
Overall Narrative Adjustments
Several story elements have been updated to better align with the revised mission flow and upcoming content.
Updated Prologue The prologue that appears immediately after creating a new save file has been refreshed with new narrative elements.
Revised Character Dialogue & Sequence Due to the updated mission progression order, certain character dialogues and their appearance timing have been adjusted accordingly.
Archive – Classified Documents Some classified document entries have been removed. Classified documents are now obtained by completing missions on Hard Difficulty.
Archive – Audio Logs Audio logs no longer play automatically after completing Normal Difficulty missions. Instead, they are now rewarded as mission completion items.
Audio Log Rewards Players can now earn Nano Crystals after viewing audio logs.
New Primary Weapon Added
New primary weapons have been added to the arsenal.
MC‑86 Machina
Anti‑Tank Gun A classic but still effective weapon for penetrating enemy armor.
Beam Rifle A low‑rate‑of‑fire energy weapon that outputs high‑energy beams for strong mid‑range penetration and firepower.
Bazooka A weapon said to have been favored by a legendary and feared ace pilot.
AE‑113 Aerial
Burst Rifle A rifle that provides high accuracy and stable firepower through short burst fire.
Marksman Rifle A designated marksman rifle enhanced with a higher caliber to improve effective range and stopping power.
Beam Smartgun An energy weapon firing short bursts to reduce overheating and maintain balanced power.
AG‑52B Argus
AA Flak An anti‑air weapon specialized for intercepting aircraft, while still capable of engaging ground targets.
Rocket Pod An aircraft rocket pod modified for multi‑role use, capable of rapidly firing unguided small rockets.
Panzerschreck An anti‑tank rocket launcher capable of effectively destroying heavily armored targets.
Primary Weapon Adjustments
Gatling Gun & Minigun Both weapons have been rebalanced to emphasize their identity as high‑rate‑of‑fire weapons. Their damage has been reduced, but rate of fire has been significantly increased.
Autocannon The base damage has been reduced, but both magazine capacity and rate of fire have been increased.
Secondary Weapon Adjustments
High-Powered Beam Cannon The base damage has been increased from 200 → 300.
Item Adjustments
Sync Rate Stabilizer Sync rate has been raised from 10% → 20% per level.
Bug Fixes
Fixed an issue where player movement input stopped right after leveling up.
Fixed an issue where enemies hidden underground were incorrectly auto‑targeted.
Fixed a bug where damage numbers did not appear when an enemy was killed in a single hit.
Fixed an issue where damage numbers from piercing attacks appeared in a single location instead of at each enemy’s position.
Fixed an issue where certain elite drones equipped with frontal shields could not be targeted properly.
Fixed an issue where the projectile trajectory did not align with the weapon’s muzzle direction.
Your continued feedback is the driving force behind the evolution of Gigantes Ex Machina.
We are continuously researching and adjusting the game’s balance, and we look forward to hearing your thoughts.
We will keep striving to deliver an even better experience.
Thank you for playing!
Source
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