Full notes
Full Ghouls Of Divinity update
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What changed
- UI and audio
Ghouls Of Divinity changes
Implemented LOD on terrain objects for better performance - Enhanced terrain shader efficiency - Removed heavy debug components to boost performance - Improved texture handling for reduced RAM usage - Simplified main menu to decrease loading times - Highly optimized HUD - Fixed visual issues with ice objects - Optimized buildings and weapons - Created Vsync option in graphics settings
Source
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