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Steam News31 August 20241y ago

Game Optimizations for August 31

Implemented LOD on terrain objects for better performance - Enhanced terrain shader efficiency - Removed heavy debug components to boost performance - Improved texture handling for reduced RAM usage - Simplified main me

Full notes

Full Ghouls Of Divinity update

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What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedImplemented LOD on terrain objects for better performance - Enhanced terrain shader efficiency - Removed heavy debug components to boost performance - Improved texture handling for reduced RAM usage - Simplified main menu to decrease loading times - Highly optimized HUD - Fixed visual issues with ice objects - Optimized buildings and weapons - Created Vsync option in graphics settings

Ghouls Of Divinity changes

changedImplemented LOD on terrain objects for better performance - Enhanced terrain shader efficiency - Removed heavy debug components to boost performance - Improved texture handling for reduced RAM usage - Simplified main menu to decrease loading times - Highly optimized HUD - Fixed visual issues with ice objects - Optimized buildings and weapons - Created Vsync option in graphics settings
  • Implemented LOD on terrain objects for better performance - Enhanced terrain shader efficiency - Removed heavy debug components to boost performance - Improved texture handling for reduced RAM usage - Simplified main menu to decrease loading times - Highly optimized HUD - Fixed visual issues with ice objects - Optimized buildings and weapons - Created Vsync option in graphics settings

Source

Steam News / 31 August 2024

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