Full notes
Full Ghouls Of Divinity update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Ghouls Of Divinity changes
Added 6 new songs - Improved footstep sound timing - Spells are now sorted by cost in the HUD - Slightly adjusted the costs for Rage and Wind spells - Integrated Steam Cloud support - Ghouls now make sounds when selected and commanded - Improved throw indicator visibility in the ice biome - Optimized food spawner with LOD (Level of Detail) for better performance - Slightly updated visuals of the food spawner - Ghoul ragdolls moved to a separate layer for improved performance - Added a "Cheats" section in the Tips panel - Implemented asynchronous pathfinding for better performance - Implemented asynchronous level loading for improved memory management - Increased ghoul cognition range - Reduced ranged combat distance - Increased NPC block chance - Enhanced group enemy AI cognition - Implemented lazy loading for shorter loading times - Smoothed group movement animations - Fixed a lot of bugs
Source
Changelog.gg summarizes and formats this update. How we read updates.
