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Steam News16 September 20241y ago

Alpha Updates Changelog #2

As per usual we're posting the monthly changelog of the updates we've done in between August to September Additions: Added new base weapons - Baseball Bat and Ray-gun New enemies - Guard Skeleton, Soul Eater, Purple Guy

Full notes

Full Ghostslayers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes8 additions6 changes1 removal
  • Gameplay
  • Balance
  • Fixes
addedAdded new base weapons - Baseball Bat and Ray-gun
addedNew enemies - Guard Skeleton, Soul Eater, Purple Guy
addedA lot of new spells - Grenade Launcher, Ricochet, Fast-shooting, More Bullets Per Bullet, Passthrough Bullets, Piercing Bullets, Doppleganger and more
addedAdded a Tutorial
addedAdded Options
addedAdded Deck building

As per usual we're posting the monthly changelog of the updates we've done in between August to September

Additions:

  • Added new base weapons - Baseball Bat and Ray-gun

  • New enemies - Guard Skeleton, Soul Eater, Purple Guy

  • A lot of new spells - Grenade Launcher, Ricochet, Fast-shooting, More Bullets Per Bullet, Passthrough Bullets, Piercing Bullets, Doppleganger and more

  • Online leaderboard for Endless mode

  • Added a Tutorial

  • Added Options

  • Added Deck building

  • Enemies take damage from being slammed into walls

  • Shadows

  • Effects system

Other stuff:

  • Reworked all old enemies - Red skeletons now stomp when player is close, Green ghosts attack in hordes and etc

  • Removed enemy collision damage

  • Fixed pathfinding

  • Fixed enemies getting stuck

  • Fixed enemies teleporting through walls

  • Trail effects indicate when an entity can deal collision damage

  • Reworked a lot of spells

  • Spells that you need to hold now have a green circle around the cursor

  • Active spell effects are shown under the player

  • Updated visuals of spells

  • Better physics

  • Music system

  • Overall bug fixes

  • Made the friend friendlier

And other changes we might've forgot

In the next 3 months we'll more focus on bringing out more of what we want the game to actually be, levels, story elements as well polishing things like main menu and other things out, although generally we just work on whatever we want, be it adding more spells, more weaponary, it will all come.

Thanks again to all the playtesters for valuable feedback and criticism and thanks to everyone who is keeping tabs on our game, we really endlessly appreciate all the support and just knowing that someone would enjoy our game <3

Source

Steam News / 16 September 2024

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