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Steam News26 December 20241y ago

Alpha Updates Changelog #4

Hello everyone, merry christmas and happy incoming new year, let's hope the years ahead could become better for us! As for our game, we have recently done a few major updates to our game.

In this update4

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Full Ghostslayers update

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Repeated intro

Hello everyone, merry christmas and happy incoming new year, let's hope the years ahead could become better for us! As for our game, we have recently done a few major updates to our game.

What changed

0 fixes5 additions1 change0 removals
  • Gameplay
  • Maps
  • Balance
addedHello everyone, merry christmas and happy incoming new year, let's hope the years ahead could become better for us! As for our game, we have recently done a few major updates to our game.
changedLighting SystemThanks to the Crystal Lighting System made by Kazan Games, we were able to implement a much more visually clean and satisfying shading and overall improving the quality of art. Lights react to walls, can merge with other lights and overall look pretty beautiful. We hope you enjoy the look of it as well and feel free to leave comments if you think this could be improved in some ways.
addedFirst Level: FactoryNow this is a very early alpha test of such level that we made within a week, but it gave us a lot of new ideas of how to exactly develop a nice feeling level, that's why we decided to instead of focusing on making one whole map, now reformating into semi-randomly generated levels, where whole level is separated into different rooms that interconnect between eachother. Right on the gif it shows just a pre-made concept level for it and things are still subject to change on it, but that's a start for us with that!
addedNew weapon functionsWe also started on experimenting with giving older weapons better functionality, shotguns are now chargable, as well as us adding a new type of shotgun... well rather a cannon. Or to be exact Railcannon, which is a new strong, but long reload weapon which is able to pierce through low-health enemies, wiping out a bunch of green ghosts or soul-eaters on the way. Also in addition electric shotgun is now able to charge up giant electric balls, that shock anything on it's path!
addedAnd other improvements, as well as Jolly Ghosts :3We also added pretty neat character art to main menu
addedAnd other improvements, as well as Jolly Ghosts :3Overall we're pretty happy with the work we've done this month and looking forward in bringing more stuff in the game, currently we're experimenting with items system, reworking the rooms and other things, we're really excited to show more and more as it comes to reality in our game. Thanks for sticking with us, thanks for readin this and once again. Merry Christmas and Happy New Year ^^

Ghostslayers changes

addedHello everyone, merry christmas and happy incoming new year, let's hope the years ahead could become better for us! As for our game, we have recently done a few major updates to our game.
changedThanks to the Crystal Lighting System made by Kazan Games, we were able to implement a much more visually clean and satisfying shading and overall improving the quality of art. Lights react to walls, can merge with other lights and overall look pretty beautiful. We hope you enjoy the look of it as well and feel free to leave comments if you think this could be improved in some ways.
addedNow this is a very early alpha test of such level that we made within a week, but it gave us a lot of new ideas of how to exactly develop a nice feeling level, that's why we decided to instead of focusing on making one whole map, now reformating into semi-randomly generated levels, where whole level is separated into different rooms that interconnect between eachother. Right on the gif it shows just a pre-made concept level for it and things are still subject to change on it, but that's a start for us with that!
addedWe also started on experimenting with giving older weapons better functionality, shotguns are now chargable, as well as us adding a new type of shotgun... well rather a cannon. Or to be exact Railcannon, which is a new strong, but long reload weapon which is able to pierce through low-health enemies, wiping out a bunch of green ghosts or soul-eaters on the way. Also in addition electric shotgun is now able to charge up giant electric balls, that shock anything on it's path!
addedWe also added pretty neat character art to main menu

First and probably the most noticable one is the addition of:

Lighting System

Thanks to the Crystal Lighting System made by Kazan Games, we were able to implement a much more visually clean and satisfying shading and overall improving the quality of art. Lights react to walls, can merge with other lights and overall look pretty beautiful. We hope you enjoy the look of it as well and feel free to leave comments if you think this could be improved in some ways.

First Level: Factory

Metallic sealed doors, acid pools, running sawblades. This place is totally osha-approved

Now this is a very early alpha test of such level that we made within a week, but it gave us a lot of new ideas of how to exactly develop a nice feeling level, that's why we decided to instead of focusing on making one whole map, now reformating into semi-randomly generated levels, where whole level is separated into different rooms that interconnect between eachother. Right on the gif it shows just a pre-made concept level for it and things are still subject to change on it, but that's a start for us with that!

New weapon functions

We also started on experimenting with giving older weapons better functionality, shotguns are now chargable, as well as us adding a new type of shotgun... well rather a cannon. Or to be exact Railcannon, which is a new strong, but long reload weapon which is able to pierce through low-health enemies, wiping out a bunch of green ghosts or soul-eaters on the way. Also in addition electric shotgun is now able to charge up giant electric balls, that shock anything on it's path!

And other improvements, as well as Jolly Ghosts :3

We also added pretty neat character art to main menu

And made some enemies and stuff jolly for the ocassion (thanks zack)

Overall we're pretty happy with the work we've done this month and looking forward in bringing more stuff in the game, currently we're experimenting with items system, reworking the rooms and other things, we're really excited to show more and more as it comes to reality in our game. Thanks for sticking with us, thanks for readin this and once again. Merry Christmas and Happy New Year ^^

Source

Steam News / 26 December 2024

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