Full notes
Full Ghostslayers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
Heya been a hot minute since we posted an update on what's new in our game. We are still hard at work on everything and let us post the exact new stuff we've been working on.
New weapons:
Fishing Rod - attaches to enemies and throws them into different directions
Spear - double attack weapon, first attack dash forward spearing everyone in your path, second attack throw your spear into enemies
Crystal Revolver - Explodes an area of enemies pushing them around
Electric Shotgun - Bullets cause chain lighting between nearby enemies
New enemy: Skeleton Mage - repeats player's spells
Game enables bullet time on casting spells
New weapon select and ready-up menu
3 New spells: Tetherball, Explosive Bullets, Electric Bullets
Added early shop prototype
Added flinging enemies up into air on them being hit
Optimized navigation systems
Enemies now crumble into parts
New interaction system
You now dodge bullets at high speed
Made friend friendlier
And other reworks that I forgor
Apologies for the lack of changelog for previous months, I ate it. We'd also like to welcome our new team member Zancked into the game. Welcome.
That's all for these few months, thanks for checking out and see ya later!
Source
Changelog.gg summarizes and formats this update. How we read updates.
