Full notes
Full Ghostslayers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
Ghostslayers changes
Game underwent a lot of changes and reworks from it's Game Jam version, just to keep things updated on Steam, we will note it down here as well.
Here are some of those:
Added the ballin'spell
Added Local Coop with up to 4 players
New box enemies, because boxes now hate humanity too
Reworked enemy pathfinding, still not the best in all situations, but working gud
Added PvP modes, from being able to just push the other players around, to full friendly fire
Added the first ability of the first character of the game - Grappling Hook
Red will now remember your Ghostslays
The entirely new spell system, now you have to draw the sigils with your mouse!
Added proper recoil to weapons like Minigun, as well as screenshaking!
Added the Ice Wall spell
Added a couple new testing maps
Polished a lot of visual stuff about player's and camera's movement
Made the Friend friendlier
And finally finished the teaser for the Steam page
And that's fairly some of the most important stuff that we did for the game within these 2 months. I really appreciate everyone who has been supporting us through the development of this, giving ideas and helping with creation of it all and I can't thank enough for the kindness of our friends and family in this project. Thank you all so much and we can't wait to bring you more stuff ahead :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
