Full notes
Full Ghosts and Dragons update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Maps
- UI and audio
- Fixes
Ghosts and Dragons changes
Dear Adventurers,
Over the past 8 months since the last update, I have been reworking the game architecture to better support VR and to add a non-VR play mode with full gamepad support.
WHAT IS NEW:
non-VR mode with dedicated menus
main VR mode works best when using OpenXR / SteamVR
complete overhaul of the game logic to support both VR and non VR
menu option for V-sync, which is ON by default
new store page assets
new playable character model
basic save mode
WHAT WILL BE ADDED:
more levels
pickable for dragons
traps, puzzle logic
more biomes
more languages
more sounds, animation
WHAT WILL BE FIXED:
VR icons are currently not correctly displaying inputs
game over logic
game score logic on level end
minor position issues, when moving your characters
It would be very welcome, if at this stage you can inform me of any VR issues or general technical bugs. Thank you for your support!
GENERAL UPDATE FROM THE DEVELOPER
It took a long time, but from here on, the game will be updated more frequently with new levels, more tutorials, and other interactions!
The newest game build is currently very small and more open to feedback for those of you who are still interested in checking it out and providing your thoughts.
Stay tuned for more updates, and stay safe and healthy!
Cheers & thank you! Happy gaming! Simon, Dragon Snack Developer
Source
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