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Steam News18 May 20261mo ago

Update 0.6.7

🚨 "THE JESTER UPDATE" RELEASES 1 JUN @ 1:00PM EST 🚨 βš– BALANCE "Accelerator" Mod: buff decays over 1s β†’ 2s (which makes it stronger).

In this update6

Full notes

Full Genome Guardian 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition2 changes0 removals
  • Balance
  • UI and audio
changedβš– BALANCE"Accelerator" Mod: buff decays over 1s β†’ 2s (which makes it stronger).
changedπŸ”„ CHANGESStudies: COLLECT # Exalted Microbe eliminations: now rarer and requires fewer eliminations (4/8/12 β†’ 3/6/9). minor tweaks to chances for each to occur. minor tweaks to some values they can have (ex. Damage one is -25/50/75% β†’ -30/50/70% now). it's now slightly less likely for all 3 studies to grant the same resource.
addedπŸ”„ CHANGESSETUP Dive Button Warnings: added a bunch more, including but not limited to: using Health Max or Shield Max Mods on "Baphomet" Hull. "Plow" Mod + "Fusion" Core. "Plow" Mod + "Metronome" Mod. "Pincer" Mod + "Quantum" Core.
fixedπŸ”¨ FIXES"Quantum" Core: "Damage +75% to shots fired at 0% Heat" Chip: this normally isn't reflected in hover stats since it's conditional, but it's always true on this Core so it'll be reflected with it. "Damage +60% while Heat Above 50%" Chip: game claimed it had "NO EFFECT" but it did - it shouldn't though, because I deem "Heat Above " checks to be invalid for this Core. "Pincer" Mod: now considered always inactive on this Core.
"Accelerator" Mod: buff decays over1s2s"Accelerator" Mod: buff decays over increased, buffnow rarer and requires fewer eliminations (4/8/123/6/9now rarer and requires fewer eliminations ( decreased, nerfDamage one is -25/50/75%-30/50/70%Damage one is - decreased, nerf

Genome Guardian 2 changes

changed"Accelerator" Mod: buff decays over 1s β†’ 2s (which makes it stronger).
changedStudies: COLLECT # Exalted Microbe eliminations: now rarer and requires fewer eliminations (4/8/12 β†’ 3/6/9). minor tweaks to chances for each to occur. minor tweaks to some values they can have (ex. Damage one is -25/50/75% β†’ -30/50/70% now). it's now slightly less likely for all 3 studies to grant the same resource.
addedSETUP Dive Button Warnings: added a bunch more, including but not limited to: using Health Max or Shield Max Mods on "Baphomet" Hull. "Plow" Mod + "Fusion" Core. "Plow" Mod + "Metronome" Mod. "Pincer" Mod + "Quantum" Core.
fixed"Quantum" Core: "Damage +75% to shots fired at 0% Heat" Chip: this normally isn't reflected in hover stats since it's conditional, but it's always true on this Core so it'll be reflected with it. "Damage +60% while Heat Above 50%" Chip: game claimed it had "NO EFFECT" but it did - it shouldn't though, because I deem "Heat Above " checks to be invalid for this Core. "Pincer" Mod: now considered always inactive on this Core.

🚨 "THE JESTER UPDATE" RELEASES 1 JUN @ 1:00PM EST 🚨

βš– BALANCE

  • "Accelerator" Mod: buff decays over 1s β†’ 2s (which makes it stronger).

πŸ”„ CHANGES

  • "BROOD" Mode: Mutations/Chips/Studies relating to Exalted/Enraged Microbes now won't appear.

  • "Boombox" Guardian: did a number of tweaks to make the difference between low and high decibels more pronounced/noticeable.

  • "Goliath" Hull: renamed to "Hercules" (I think it fits better).

  • Studies:

    • COLLECT # Exalted Microbe eliminations: now rarer and requires fewer eliminations (4/8/12 β†’ 3/6/9).

    • minor tweaks to chances for each to occur.

    • minor tweaks to some values they can have (ex. Damage one is -25/50/75% β†’ -30/50/70% now).

    • it's now slightly less likely for all 3 studies to grant the same resource.

  • SETUP Dive Button Warnings: added a bunch more, including but not limited to:

    • using Health Max or Shield Max Mods on "Baphomet" Hull.

    • "Plow" Mod + "Fusion" Core.

    • "Plow" Mod + "Metronome" Mod.

    • "Pincer" Mod + "Quantum" Core.

πŸ”¨ FIXES

  • "Quantum" Core:

    • "Damage +75% to shots fired at 0% Heat" Chip: this normally isn't reflected in hover stats since it's conditional, but it's always true on this Core so it'll be reflected with it.

    • "Damage +60% while Heat Above 50%" Chip: game claimed it had "NO EFFECT" but it did - it shouldn't though, because I deem "Heat Above" checks to be invalid for this Core.

    • "Pincer" Mod: now considered always inactive on this Core.

🎨 FAN ART

  • MAWS by Ang

πŸ’– Please add a review! They directly support GG2 / development πŸ’–

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Source

Steam News / 18 May 2026

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