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- Gemion Function
August 6, 2026
New Mode Parry Practice = implement six scenarios where the dummy is playing back a sequence to practice parrying. It automatically resets positions when: you get hit or you finish a combo. [Very early version. It only…
Announcement - Gemion Function
August 2, 2026
Fight UI Show failure messages randomly during the "Ready" of each round for regular versus games now [Messages with "trial" and "this combo" are omitted] During a match with 3+ players, remove the player icon when they…
Announcement - Gemion Function
August 1, 2026
Voice SFX Khontay attacks Fight UI Adjust when to show the you (yellow triangle) and target (target lock-on) icons: - When 2 players = only during round start - When 3+ players = always (except game start) When there is…
Announcement - Gemion Function
July 29, 2026
Online Enable Steam's "Remote Play Together" feature. This is a hotfix so players can play online with "black screen issue". [Note: need to test if it works!] System Increase Super meter gain for: walk forward, backdash…
Announcement - Gemion Function
July 23, 2026
System Forward and back ground roll recoveries have their final 5f to be: punishable and have a standing height. Command list updated for this change under "Common Actions" Aegis Gem Singular (236G / 214G / 22G) = incre…
Announcement - Gemion Function
July 18, 2026
Button Configuration Change default gamepad layout to have Medium on Triangle (instead of X). Swap "Gamepad A" and "B" default presets Combo Trials Add an empty row for Lord Pyre Menus Force the survey QR code to be alw…
Announcement - Gemion Function
July 17, 2026
Fight UI Add combo damage text below the combo hits counter Lord Pyre Super (6246L+M+H) = Scorch Lord Inferno Animation is a placeholder currently. - Lv1 = invincible dash punch - Lv2 = faster, further, launches, and ju…
Announcement - Gemion Function
July 16, 2026
Lord Pyre Add animations for Deagle lv2 and 3 Adjust animations for: jL and Gem Cosmo Refund (214U after a Special) = has a white flash now Charge Blast (236H while holding 5U) = has a white flash now Adjust character c…
Announcement - Gemion Function
July 14, 2026
Lord Pyre New command normal: J-Dust (j6H) = big hitstun and pushback, but not dash cancelable New Special move: Criminal Deagle (214L/j214L) = overhead attack. Lv2 is a knockdown. Lv3 is a launcher [Animation is not do…
Announcement - Gemion Function
July 12, 2026
Performance Optimizations Greatly improve character rendering (via a bunch of settings)
Announcement - Gemion Function
July 10, 2026
Fight UI New glow implementation, which is for illuminating the characters (e.g., yellow for EX moves, blue/red for parries, etc.). Compared to previous: + Lord Pyre can now properly apply these glow states to his entir…
Announcement - Gemion Function
July 9, 2026
Input Reader Increased some buffers for it to be slightly easier to execute motion inputs for Specials and Supers Arisette ¡Que Qué Sí! Super = hitbox extended upwards 2H = first hit's hitbox extended upwards Ground EX…
Announcement - Gemion Function
July 7, 2026
Rikki New stomp move (j2M) = instant overhead, OTG, and unscaled hitstun. Can chain 3 times where the 3rd hit has better combo potential (more hitstun and less total frames) Blood Gem Blood Gem Function (5G) = air versi…
Announcement - Gemion Function
Summer Sale: 20% off of Gemion Function!
Sale ends July 9th @ 10 AM PT.
Announcement - Gemion Function
July 2, 2026
System Ground parry vs a physical attack = defender will get pushed back a bit Rikki Gains some more speed halfway during kick flurries of Super Sin AZ Air parry animation Gravity Gem Gravity Function has stronger push/…
Announcement - Gemion Function
June 29, 2026
Bonso New animations for all normal attacks Fight UI Character portrait = new triangle cut-out and combine with the health bar UI Game count = changed to just the number with a colored background and moved to the center…
Announcement


