Full notes
Full Gemion Function update
Read the full published notes in a cleaner layout. The original post stays linked below.
| Rikki | New stomp move (j2M) = instant overhead, OTG, and unscaled hitstun. Can chain 3 times where the 3rd hit has better combo potential (more hitstun and less total frames) |
| Blood Gem | Blood Gem Function (5G) = air version will now stop downwards acceleration if character was descending (to prevent the animation canceling via landing) |
| Supers in Combo Trials | Move the custom meter (i.e., only Sin AZ Super or Lord Pyre so far) upwards to not be blocked by the combo UI |
| Super meter starts at 4 now (instead of 3) | |
| Adding Supers to trials by changing/moving existing ones and deleting the combo trial #1 for all characters (but starting with only the below 2 first). The trials that are changed are: | |
| AZ = #11, 14, 20 | |
| Rikki = #9-10, 12-20 (also included new Stomp move) | |
| Combo Trials | Move grid and portrait UI to the right |
Source
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