Full notes
Full Gemion Function update
Read the full published notes in a cleaner layout. The original post stays linked below.
| Online | Enable Steam's "Remote Play Together" feature. This is a hotfix so players can play online with "black screen issue". [Note: need to test if it works!] |
| System | Increase Super meter gain for: walk forward, backdash, attacking with normals or specials |
| Blood Gem | Absolute Coagulation (214G) = decreased health gain to 150 (from 300) |
| BARRY-350 | Increased air friction during Sentinel (Fly) |
| Hitspark VFX | The shape of the hitspark now depends on the character who hit them: - Slash line (the existing VFX) for Khontay and Pyre, or - Circular spark (a new, more compact VFX) for everyone else |
| On spawn, the hitspark now: - Appears in front of the characters (instead of directly in the middle), and - Are semi-transparent | |
| Over time, the hitspark will: - Gradually become transparent - Expand and then shrink in size | |
| VFX | The expand+shrink and transparent effects also applied to: 1. Blockspark 2. Air tech recovery 3. Burst 4. Blood Gem Rapid Coagulation (236G) |
| During a pushblock, show the blockspark | |
| Command List | Fix typo in Stardust Gem Function input |
Source
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