Full notes
Full Gemion Function update
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| New Mode | Parry Practice = implement six scenarios where the dummy is playing back a sequence to practice parrying. It automatically resets positions when: you get hit or you finish a combo. [Very early version. It only selects AZ as your character and there is no success/fail messages.] |
| System | During a Super flash: - Update parry cooldown window (first parry after the Super flash is easier as well as can now parry if was walking forward before the flash), and - Update input buffers (easier to input Supers, Specials, etc.) |
| When doing a ground parry vs a physical attack, slightly reduce the pushback received | |
| CPU in Versus | Attacks less often unless: last attack made contact or lock-on target is closeby |
| Attack with Medium attacks less often | |
| Activates Cosmo Super when lower than half of Cosmo timer | |
| Versus | Set the default versus type to be vs "Human" |
| Voice SFX | Bonso attacks |
| Rikki voice for round callouts, etc. | |
| Voice-over for "Gem System" command list option | |
| Bug Fix | Fix air parry allowing you to be in any direction after the parry input. Changed so it matches the ground high parry which is that the input direction must be in neutral or forward, otherwise the parry attempt is canceled |
Source
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