Full notes
Full Gatedelvers update
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What changed
- Gameplay
- Balance
Gatedelvers changes
Added Manafonts (name subject to change). Manafonts are magical floor tiles that discount or power up spells you cast while standing on them. Manafonts are only visible if you're holding a spell that can interact with them. Fire, Ice, Air and Earth manafonts elementalize Astral spells, Empower spells of matching element and discount spells of the opposite element. Astral manafonts discount all spells.
Removed spell mana cost discounts on level up, except on Astral Spark which still discounts by 1. (The purpose of this was to allow casting of spells without mana; that job has been taken over by the Manafont system.)
Area music now gets pitched down on death.
Witnesses are now slightly smarter and will cancel their beam if they lose line of sight early during the charge-up. - Fixed Witnesses spawning at 3 health despite having 5 max health.
Old Digger is now less prone to forgetting he's in a fight and going back to mining after the rock rain attack.
Removed Wet 3 stack cap for enemies.
Frost Volley now has reduced spread. - Frost Volley now has increased homing. - Frost Volley projectiles per Empower increased from 1 -> 2. - Frost Volley now has increased spread at higher Empower. - Frost Volley projectiles now pass through already frozen enemies.
Wind Blade's knockback now scales with Empower. - Flamethrower's cone's size now scales with Empower.
Halved the effectiveness of Fire/Ice boons on Astral Spark, now only applies stacks equal to half of the damage dealt.
New unique enchantment for the Mop: Very Wet.
Reworked Mop infusion, now has 100% chance but only applies Wet to enemies without elemental debuffs. - Reduced Frost Volley infusion chill chance from 50% -> 25%. - Increased Candle infusion burn chance from 25% -> 33%.
Added an elite texture for Boulder Crab. - Smoothed out Butterfly trail color and length changes.
Chill stack indicator now visibly changes when applying another stack of Chill would instantly Freeze. - Burn, Chill and Wet stack counts should now be properly visible for client players.
Fixed Treasure Chests only dropping Epics and Legendaries. (Nobody reported this, which I suspect to be an intentional conspiracy.) - Elusive state no longer dodges status-based damage, like burn or bloodshop prices. (zaprice) - Added a 0.2 second "ability duration" to Powder Flask to prevent it from getting instantly emptied by hold inputs. (Cellestus) - Fixed inconsistent Sun Gun infusion interaction with Flamethrower on client players. - Fixed Mop Librarian hoverjump not working. (zaprice) - Fixed Librarian being able to hover to clip into spike pits. (zaprice) - Fixed throw cancel cancelling itself into input buffered use actions. - Fixed awakened Revenant not multi-hitting. - Fixed Witnesses not getting visibly frozen, and frozen witnesses no longer blow up on death. - Fixed Valkyrie phantoms getting automatically picked up. (Scriblez) - Fixed Chest crystals not visibly freezing. (Monke the Rubble-Man) - Fixed fog behaving oddly when entering the screen. - Fixed Un-Infuser & Repair Station pedestals catching phantom items. (Monke the Rubble-Man) - Probably fixed Brittlekeep roof wall geometry sometimes not generating properly for clients. (Scriblez) - Hopefully fixed Whiskers sometimes permanently vanishing while in the Pit. (TheAncientGolem)
Source
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