Full notes
Full Gatedelvers update
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What changed
- Balance
- Gameplay
- UI and audio
Gatedelvers changes
(Still dealing with mold related issues and move stuff, but here's some things. -Mag)
Reworked Deckhand's Decksweeper. (Still a work in progress, but figured should get some feedback.) New: Strikes a pose, spending all remaining uses to Empower next action. Restores uses on kill and when losing health. - Deckhand's Last Stand now gives 100% crit chance instead of +1 damage.
Reworked multiplayer revive penalty; now gives a level up with one less option instead of no level up at all.
Going over 100% crit chance can now result in a bigger crit. (Example: 125% crit chance has 25% chance of 3x damage and 75% chance of 2x damage.)
- New red skillcard100% Natural. - Reworked Sharpshooter (Green Ace). - Removed Piledriver (Red), everyone now has Piledriver by default.
Most attacks now have knockback scaling with Empower. - Added a 100% cap to Crossbow's stacking crit bonus. - Adjusted how various ranged weapons interact with Empower & Combo together.
Inspired enchantment now empowers next item use instead of giving a timed buff.
Added a lil text that pops up when your character ability is fully charged. - Added a lil text that pops up when trying to use your character ability while out of uses. - Added a lil text that pops up when trying to buy something while too poor. - Reduced and capped visual damage number size for really big damage values.
Fixed current Block not replicating to client players properly. - Fixed the first deactivation of a lightwall projector not replicating to clients properly. (Reported by many.) - Fixed Pocket Capacity limit not actually scrapping things. (Reported by Cellestus, accidentally.) - Fixed Whiskers & allied elementals getting stunned from Nails being pulled. (Reported by zaprice.) - Fixed Gold HUD tooltip having outdated information. (Reported by TheAncientGolem.) - Fixed Medium and Big Carambola of Knowledge giving regular skillcards for client players. (Reported by TheAncientGolem.) - Fixed auto-combo getting stuck charging on weapons with Charge. (Reported by Cellestus.)
Source
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