Full notes
Full Gate One update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- Reworked combatto unlock a new world you must defeat a boss which spawns after defeating a specific amount of enemies. Boss deals AOE damage.
- Reworked classes and skilltreeseach class has now a unique skilltree with passives and skills. Only 3 classes are currently available, the rest will be added later.
Reworked melee mechanics: pierce and pierce damage have now no effect anymore on melee weapons and damage is instant.
You can now deal parry, block and retaliation damage only every 0.5 sec.
Armor, dodge, parry and block cap reduced from 90% to 80%.
Balanced cards: low rarity cards are now stronger.
Cards don't fuse anymore and only 6 can be activated / taken at the same time.
Added new card skills.
Card infos are now shown in combat.
Enemies now drop items.
Removed retire requirements. Credits are now displayed.
Improved background visuals and others.
Added more formations.
Fixed DPS amount bug.
Defensive attributes are now hidden if zero.
Fixed companion level bug and others.
Old run save will not work! Recommended to start a new game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
