Full notes
Full Gargadusa's Tower update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Events
- Balance
- Security
QUALITY OF LIFE
- Online Leagues now show a waiting-room banner after you hit Readysee who's in, who you're still waiting on, a "✓ resolved" flash when the week advances, and a countdown to when the commander covers absent guilds. The Ready button itself now reads how many guildmasters are in.
Pin quests to the top of the Quest Board with a new star toggle so your priority contracts stay in view.
A new "🎯 Headhunted" filter on the Recruit tab shows only recruits a headhunter delivered.
The Factions tab now flags broken oaths with a warning badge so you can act before standing slips further.
The Crafting tab now shows your roster's empty equipment slots at a glance, so you know what to forge without hopping to the Gear tab.
The Quartermaster's auto-fulfill now has a "Max tier" setting, so your best A- and S-tier gear is never auto-consumed by commissions.
When auto-training stops because a hero's stats are maxed, the alert now tells you to enroll them manually to keep earning XP.
A new Sage's Wisdom entry, "How Combat Works & Battle Logs," explains some of the hidden details around fights. I'll be adding more to this over time.
The first time a quest resolves, a one-time nudge points new commanders to the battle debrief.
Completed quests in the Week Summary now clearly invite a click to read their Tactical Debrief.
BALANCE
Training Yard and Academy instructor slots now stack instead of taking the larger of the two, raising your instructor ceiling when you own both buildings.
The Diplomatic Summit quest now appears on your Quest Board whenever you have an unresolved nemesis — not only during a specific Crown certification.
Several class abilities that were previously inert now do what they say: pet attacks, summons, totems, revives, protective shields, party anthems, regeneration songs, and crowd-control effects like freeze, slow, armor-shred, and vulnerability all now factor into how fights resolve.
NOTE: This is all due to my Class/Skills/Synergies overhaul and more things like this are coming ;)
BUG FIXES
Dedicated training parties no longer vanish from the Party Training panel while training — they stay visible and cancellable, so an auto-repeating party can no longer get stuck mid-training.
Recipe discovery works again: blueprints can now be unlocked through quests and tower progress as intended, and any you'd already earned are unlocked retroactively.
Continue Game now loads your actual latest save instead of resurrecting an old pre-New Game Plus run, and it stops overwriting your save with that stale game. Sorry about this one, very annoying.
Forged Documents now correctly state they grant +50 standing with The Underworld rather than "any faction," and shared faction boosts now note that only one of each type is active at a time.
Adventurer nicknames now display consistently across training results, sale dialogs, and other panels that previously showed the original name.
Dedicated training party members now show their party assignment on the Training tabs, and the instructor-workload and tab badges count them correctly.
Source
Changelog.gg summarizes and formats this update. How we read updates.
