Full notes
Full Gargadusa's Tower update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Events
- Balance
──────────────────────── NEW FEATURES ────────────────────────
Multiplayer
Every player in a league now sees the same world. Rival standings, division ranks, and the other humans' guilds are read from the shared server, so two players no longer see different placements for the same rival.
Clicking a rival in a league now opens a full profile — their top adventurers, classes, stats, and ratings — instead of an empty roster.
The Crown Cup is now decided once for the whole league. Qualifiers and the crowned champion are the same for every guildmaster.
The free-agent pool, support staff (crafters, gatherers, scouts, astrologers, tacticians, and more), and Academy youth prospects are now a single shared pool across the league — every guild browses the same recruits, and they no longer dwindle to empty as a season runs.
NOTE: Keep me posted on on this front, if you're not seeing enough prospects (or too many), let me know and I'll do some tweaking.
Shared recruits are now contested. Sign a free agent, hire a support staffer, or enroll an Academy youth and you're bidding against rival guildmasters — only one guild lands each one. You can pay a premium above base to outbid rivals for a prized youth prospect.
──────────────────────── QUALITY OF LIFE ────────────────────────
Renamed adventurers now show their chosen names everywhere it matters — level-up, injury, death, and memorial entries in the Live Feed, Reports, Week Summary, and modals all use your name instead of the original. I hate this bug.
A scout that already has a watch-priority template attached now keeps a template dropdown in its expanded row, so you can swap directly between templates without detaching first.
Bulk-equip rows in the Sets panel now respect field-locks: a deployed adventurer's row is greyed out with a clear reason on hover instead of silently doing nothing.
The deal-assessment banner in the trade panel now stays visible on short screens.
Multiplayer
Lost sealed bids now explain themselves. A bid that lost gets a clear reason — outbid by a higher offer, disqualified because it exceeded your available gold, or the recruit left the pool — instead of a single vague message.
A league trade that's declined, expired, or fails to complete now surfaces a toast, so a proposed offer no longer vanishes without a word.
Events resolved while you were away — accepted trades, delivered letters, won signings — are no longer lost when the world advances several weeks during your absence. A won free-agent bid no longer reads as "Bid Expired."
──────────────────────── BALANCE ────────────────────────
The early recruit pool now offers more variety. Paladin, Barbarian, Ranger, and Harmony Druid join the common class pool, broadening the classes that show up among early applicants and doubling the common healer options.
Selling gear from the Gear tab now pays the same market-based price as the Market tab — broken or worn gear no longer sells for full value, and guild sell bonuses still stack on top.
In a no-timer league, an inactive host is now automatically handed off to the most recently active player, so a dropped host can no longer freeze the whole league.
──────────────────────── BUG FIXES ────────────────────────
Defeating Floor 100 now ends the Tower for good. The Tower no longer offers a re-fight of the final floor, and the repeating "Tower Conquered" message and renown faucet are gone — your run continues in the Crown Cup era.
The Crown's Tier-8 certification no longer hands out an impossible "advance 5 floors in the Tower" task when the Tower is already maxed, conquered, severed, or sealed.
Selling an adventurer to an allied guild now reports the rejection against the tier shown in the sell list, so a prospect no longer displays one tier but is rejected as a lower one.
The salvage result popup no longer re-fires every time you revisit the gear tab or load an old save — it only shows for a fresh salvage.
A rival adventurer offered in a trade now routes "View in Rankings" correctly instead of a dead "View Dossier" link.
The rival recruit panel now labels acquisition cost as "Value" rather than "Wage/yr," since it's a one-time value, not a yearly wage.
The wiki Party Simulator is editable again once every slot is filled — drag a class onto a compatible member to swap it in.
Source
Changelog.gg summarizes and formats this update. How we read updates.
