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Steam News27 June 20267d ago

Patch Notes: v2.0.0-beta.1813 (Beta)

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In this update8

Full notes

Full Gargadusa's Tower update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions5 changes6 removals
  • UI and audio
  • Compatibility
  • Gameplay
  • Balance
addedThe Adventurer DossierA new Ambition tab lays out each hero's full journey — Drive, Crossroads, Calling, Ascension, and the Proving — with live progress, a plain-language "your next step," side-by-side comparisons of the roads on offer, and a button that jumps straight to the right quest.
addedThe Adventurer DossierA new Chemistry tab gathers status, personality, behavior, bonds, and companions in one place. Bonds are shown as a clickable portrait constellation.
changedWikiThe online zodiac wiki page gains a Sign Compatibility tool — pick a sun sign and see every other sign ranked best to worst.
addedTrainingA new Auto-train idle button enrolls every idle adventurer in weakness-based training and assigns each a free instructor in a single click — and it no longer wastes training on stats that are already maxed.
addedAmbitionsHeroes can now Reconsider this Calling — step back to the Crossroads and choose a different path. Any signature already earned is kept.
changedTrade & MarketsTrade screens now show an at-a-glance Now% signal — how a material's current price compares to its baseline — inline rather than only in the tooltip.

Gargadusa's Tower changes

addedA new Ambition tab lays out each hero's full journey — Drive, Crossroads, Calling, Ascension, and the Proving — with live progress, a plain-language "your next step," side-by-side comparisons of the roads on offer, and a button that jumps straight to the right quest.
addedA new Chemistry tab gathers status, personality, behavior, bonds, and companions in one place. Bonds are shown as a clickable portrait constellation.
changedThe online zodiac wiki page gains a Sign Compatibility tool — pick a sun sign and see every other sign ranked best to worst.
addedA new Auto-train idle button enrolls every idle adventurer in weakness-based training and assigns each a free instructor in a single click — and it no longer wastes training on stats that are already maxed.
addedHeroes can now Reconsider this Calling — step back to the Crossroads and choose a different path. Any signature already earned is kept.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FEATURES ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

The Adventurer Dossier

  • The Adventurer Dossier has been fully redesigned with a richer "Guild Dossier" presentation across every tab. It is now fancy AF.

  • A new Ambition tab lays out each hero's full journey — Drive, Crossroads, Calling, Ascension, and the Proving — with live progress, a plain-language "your next step," side-by-side comparisons of the roads on offer, and a button that jumps straight to the right quest.

  • A new Chemistry tab gathers status, personality, behavior, bonds, and companions in one place. Bonds are shown as a clickable portrait constellation.

  • Equipment now appears directly on the Profile tab.

Wiki

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ QUALITY OF LIFE ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

Quest Board

  • Hero- and party-specific contracts — The Proving, Set Completion, and Party of Heroes — are now pinned to the top of the board, above any active filters, so a hero's once-per-journey trial can't hide behind your filter settings.

  • A banner explains these special contracts: each must be run by its specific hero or party, and the commander won't auto-deploy them.

Training

  • A new Auto-train idle button enrolls every idle adventurer in weakness-based training and assigns each a free instructor in a single click — and it no longer wastes training on stats that are already maxed.

  • The Training panel highlights each adventurer's main stats, with more program variety to choose from.

Ambitions

  • Heroes can now Reconsider this Calling — step back to the Crossroads and choose a different path. Any signature already earned is kept.

Trade & Markets

  • Trade screens now show an at-a-glance Now% signal — how a material's current price compares to its baseline — inline rather than only in the tooltip.

  • Incoming trade and poaching offers now spell out what you receive versus what you give up.

  • Every new guild now begins with a founding Treasurer already on the books. Their auto-trade desk stays off until you choose to enable it.

Sage's Wisdom

  • A new Sign Compatibility reference explains how zodiac signs drive party chemistry. Employing an Astrologer unlocks the precise best- and worst-match reading for each sign.

General

  • A held-down or stuck spacebar no longer races through multiple weeks — only deliberate presses advance the turn.

  • New players now start on the cleaner CleanOS theme by default. Classic, Parchment, and Dossier remain available in Settings.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ BALANCE ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

  • Lopsided trades no longer count as "fair" for renown — the fair-trade window has been tightened, curbing renown farming through one-sided deals.

  • Gold-earning ambitions now credit gold earned from raids and the Tower, not just quests, so those deeds progress at a fair pace. Progress already made is preserved.

  • The serious-injury recovery ambition now counts recovery from major or critical wounds — previously it required a critical injury so rare that competent players almost never qualified.

  • Custom difficulty can now push the market trade-price spread up to 3× (was 2×) for a harsher economy.

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  • Using a Metamorphosis grimoire on a dual-class hero no longer strips the second class's role — dual-class heroes keep both roles and their slot eligibility. Heroes already broken by this are repaired automatically when their save loads.

  • Heroes are no longer offered a Calling they can never finish — paths that demand an OVR beyond a hero's reach are now hidden at the Crossroads.

  • Player-assigned nicknames now display correctly in the Limit Break announcement, quest and battle debriefs, the battle log, achievement and injury notices, contract-renewal prompts, and academy semester screens.

  • The year-end summaries and the "under construction" list now show custom names instead of raw internal labels.

  • Treasurer market trades now appear in your trade history and treasury ledger.

  • An instructor's hidden specialty stays masked in the scouting view until scouting actually reveals it.

  • Year-end hover cards for your own adventurers no longer show "???" for OVR and stats.

  • Losing a guild tier no longer strands adventurers in now-hidden party slots — idle members in over-capacity slots are released back to availability.

Source

Steam News / 27 June 2026

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