In this update8
Full notes
Full Gargadusa's Tower update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Compatibility
- Gameplay
- Balance
Gargadusa's Tower changes
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The Adventurer Dossier
The Adventurer Dossier has been fully redesigned with a richer "Guild Dossier" presentation across every tab. It is now fancy AF.
A new Ambition tab lays out each hero's full journey — Drive, Crossroads, Calling, Ascension, and the Proving — with live progress, a plain-language "your next step," side-by-side comparisons of the roads on offer, and a button that jumps straight to the right quest.
A new Chemistry tab gathers status, personality, behavior, bonds, and companions in one place. Bonds are shown as a clickable portrait constellation.
Equipment now appears directly on the Profile tab.
Wiki
The online zodiac wiki page gains a Sign Compatibility tool — pick a sun sign and see every other sign ranked best to worst.
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Quest Board
Hero- and party-specific contracts — The Proving, Set Completion, and Party of Heroes — are now pinned to the top of the board, above any active filters, so a hero's once-per-journey trial can't hide behind your filter settings.
A banner explains these special contracts: each must be run by its specific hero or party, and the commander won't auto-deploy them.
Training
A new Auto-train idle button enrolls every idle adventurer in weakness-based training and assigns each a free instructor in a single click — and it no longer wastes training on stats that are already maxed.
The Training panel highlights each adventurer's main stats, with more program variety to choose from.
Ambitions
Heroes can now Reconsider this Calling — step back to the Crossroads and choose a different path. Any signature already earned is kept.
Trade & Markets
Trade screens now show an at-a-glance Now% signal — how a material's current price compares to its baseline — inline rather than only in the tooltip.
Incoming trade and poaching offers now spell out what you receive versus what you give up.
Every new guild now begins with a founding Treasurer already on the books. Their auto-trade desk stays off until you choose to enable it.
Sage's Wisdom
A new Sign Compatibility reference explains how zodiac signs drive party chemistry. Employing an Astrologer unlocks the precise best- and worst-match reading for each sign.
General
A held-down or stuck spacebar no longer races through multiple weeks — only deliberate presses advance the turn.
New players now start on the cleaner CleanOS theme by default. Classic, Parchment, and Dossier remain available in Settings.
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Lopsided trades no longer count as "fair" for renown — the fair-trade window has been tightened, curbing renown farming through one-sided deals.
Gold-earning ambitions now credit gold earned from raids and the Tower, not just quests, so those deeds progress at a fair pace. Progress already made is preserved.
The serious-injury recovery ambition now counts recovery from major or critical wounds — previously it required a critical injury so rare that competent players almost never qualified.
Custom difficulty can now push the market trade-price spread up to 3× (was 2×) for a harsher economy.
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Using a Metamorphosis grimoire on a dual-class hero no longer strips the second class's role — dual-class heroes keep both roles and their slot eligibility. Heroes already broken by this are repaired automatically when their save loads.
Heroes are no longer offered a Calling they can never finish — paths that demand an OVR beyond a hero's reach are now hidden at the Crossroads.
Player-assigned nicknames now display correctly in the Limit Break announcement, quest and battle debriefs, the battle log, achievement and injury notices, contract-renewal prompts, and academy semester screens.
The year-end summaries and the "under construction" list now show custom names instead of raw internal labels.
Treasurer market trades now appear in your trade history and treasury ledger.
An instructor's hidden specialty stays masked in the scouting view until scouting actually reveals it.
Year-end hover cards for your own adventurers no longer show "???" for OVR and stats.
Losing a guild tier no longer strands adventurers in now-hidden party slots — idle members in over-capacity slots are released back to availability.
Source
Changelog.gg summarizes and formats this update. How we read updates.
