Full notes
Full Furcifer's Fungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- UI and audio
- Workshop
Furcifer's Fungeon changes
In this patch, we reworked the "Knight" talent tree and gave it its own mechanic. The "Slash" is a close combat attack that scales with your contact damage - this should make the stat way more viable.
There are many balance changes and fixes, as always. Here's the complete changelog:
New Features:
Added “Tactical Tackle” Talent
Reworked the Knight talent tree, replacing stat-only talents with the SLASH, dealing your contact damage without the need to run into things (essentially 5 new talents)
Reworked “Heavy” talent. It now gives block chance and regenerates HP on block
Reworked “Evasiveness”. It now refreshes your dash when you take damage. (10s cd)
- Reworked Cleansing Amuletregeneration now triggers when you are below 50% hp. It also gives 50% increased hp regen
Increased coin pickup amount now increase with floor, Reduced luck-based pickup amount from 2% to 1%. Let us know how this changes the exp you get. It *should* give roughly the same exp for high luck runs and more for low-luck runs.
Fixes:
Tesla Buckler cooldown was not working at all
Enemies had the same stat caps as the player, resulting in some stats not scaling in very late regions (this might need some rebalancing)
Hopefully fixed a rare issue where the tutorial cactus died before landing, softlocking the game. We could not reproduce the issue, let us know should it still happen
Fixed some tooltips persisting after talent pick
Fixed tutorial slime poses
Fixed screenshake slightly effecting your aiming
Fixed some aiming jankiness when hellfire ray was aimed close to the player
Balance:
Player projectiles are now much more resilient against aoe damage zones
Strength scaling changed from 120 + 7* str -> 60 + 10*str
Regen per strength 0.1 -> 0.15
Player now has 10% more resistances in Doom and 20% more in Death (we reduced the reduction)
ZOP damage from 4% current hp to 50 + 2%. ZAPs can no longer cause other ZAP effects.
Skeletons now have an 0.5s invulnerability time after taking damage
Skeleton base movespeed increased by 10%
Items:
Slightly reduced the amount of speed shoes give you
Ampere’s Gauntlets: ZAP chance 30/40/50 -> 25/30/35
Ice Armor: shards 3 -> 9/10/11. Damage 20 -> 40. Also works on block now. Now has 5s cooldown.
- Grand Lich's Rib Cageskeletons 2-> 3. Now also works on block. Added cooldown of 3.
Firemaw and Flame sword: no longer add “Fire damage” tags to the talent pool
- Thor’s Hammer40/45/50, Electricity damage 10%/15%/20% -> 10%/12.5%/15%, the actual hammer damage is increased by 5
Icicle Spear: projectile damage 50 -> 70
Flame Sword: damage 50/55/60 -> 90
Firemaw: damage 40/45/50 -> 60/65/70
Calm Keeper: bonus attack speed 6/8/10 -> 6/7/8
Spells:
Rainbow catcher cooldown 1.5 -> 1.0
- Throw SwordReduced sword turn-rate while thrown, increased charge time of “throw” to 1.3s to prevent canceling mid air
Shock Hands: Slow 50% for 1.5s -> 25% for 1s. Player speed buff 50% → 30% for 1s
Dashes
Britta: dash invulnerability time after dash 0.1 -> 0.05, cooldown 2s -> 2.5s
Wilhelm: dash cooldown 4 -> 3.5, the aoe lingers 0.1s longer now, making it easier to hit
Talents:
Split Devastating Crits into two talents. Also reduced the extra damage to 30% and the critical damage to 35%
Conductive Research: only worked on Electricity damage without mentioning it. It now has a 50% chance to ZAP on Electricity damage and 20% on every other type of damage
Scythe Juggling: damage 60 -> 30 (the damage of the weapon when picked up as an item is unchanged)
Up Your Arsenal: effect damage 40% -> 30%, now gives additional +30 contact damage
Epic Effect Damage: 100% -> 80%
Wet Dog: Intelligence -> 12, water damage 30% -> 10%
Brave Bird: Strength 10 -> 12
Character-specific talents now have a minimum level of 5, removed other restrictions
Toughness: additionally gives +20% max hp
Flash Friends: now requires “Precision”
Skeleton Shields: now requires 30 block chance
Friend Combustion: damage 60 -> 75
Stronker Chonker: now gives 10% damage resistance
Trinkets:
Critical rate average on trinkets 5% -> 4%, Crit damage 10% -> 8%
Contact damage on trinkets 10 -> 20
Visuals
Dash cooldown now shows an approximation when it is done, not the base value
Improved starting screen artwork
Presskit is now linked in starting screen
Source
Changelog.gg summarizes and formats this update. How we read updates.
